Maybe...
Stepping away from things for a while often gives a fresh new perspective and allows for more ideas.
I'm going to remove Perfume, as I have other plans for it (hmm... maybe I'll divulge things about that in the next post) and I also want "rawer" goods taken from the terrain. Though, I'll post up the icon and pretty flower graphics like I did with Tin and Ebony.
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I'm also going to add three more luxuries, which increases the default number by 50%, for a nicer looking grand total of 30.
Ebony: I'm going to add this one back, but I'm going to try to make it improved by a camp rather than a plantation. Plus, I just really dig the icon.
Lapis Lazuli: New; and it's not another plantation luxury! I'm still considering whether to name it "Lapis Lazuli" or the abbreviated "Lapis". All other resources are a single word, so to have a two word title irks me a little bit. Also, yes, I know the meaning of the words.
and I'm sure this one will be popular:
Cannabis: New! There may be some stigma associated with this, but I feel it's silly. Especially with all the other slightly controversial resources and things which already exist in the game (and added with this mod). I'm going with the broader, more natural term to represent both its recreational, medicinal, and religious side and also its industrial side with hemp fibers and such. I'll keep the icon classy (it won't be a joint or anything) much like I tried to do with the Tobacco resource. Luckily, it'll be easier since the leaves are much more iconic than tobacco leaves.
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I also kept my Pantheons mod in mind and will make some updates to it as well:
Divine Sculpture becomes Spiritual Carvings. Instead of Faith, it'll reward Culture. Ebony will take the place of Marble, and will be alongside Jade and Ivory.
Earth Mother will lose Salt and will gain Lapis, which will be alongside Marble and Stone.
Religious Holidays (always hated this name) becomes Goddess of the Hearth. Salt will take the place of Cocoa, and will be alongside Sugar and Spices. These all are common cooking ingredients, and hearths were originally for cooking along with heating homes. Plus, in a way, I feel cooking is closely tied to domestic life and family too.
God of Festivals will lose Dye and gain Cannabis, which will be alongside Wine and Tobacco. I feel this is much more fitting since, for example, the Greek god, Dionysus, also represents ecstasy and intoxication.
Ceremonial Garments becomes Ceremonial Dance instead. Furs will be removed and Dyes will take its place, alongside Silk and Cotton.
Rain Dances becomes Rainmaking Rituals instead.
Favor of the Gods becomes Goddess of Love again with the same original ability, and the belief which granted bonuses to Perfume, Wine, and Gems is removed (I always thought it was a little cheesy anyway... I just needed a place to squeeze Perfume in).