Narodino123
Chieftain
- Joined
- May 11, 2014
- Messages
- 6
I have been looking all over the place for a way to increase the number of natural wonders that spawn in a given map size, so far i have read that by changing just these numbers in the LUA files
local worldsizes = {
[GameInfo.Worlds.WORLDSIZE_DUEL.ID] = 2,
[GameInfo.Worlds.WORLDSIZE_TINY.ID] = 5,
[GameInfo.Worlds.WORLDSIZE_SMALL.ID] = 8,
[GameInfo.Worlds.WORLDSIZE_STANDARD.ID] =11,
[GameInfo.Worlds.WORLDSIZE_LARGE.ID] = 14,
[GameInfo.Worlds.WORLDSIZE_HUGE.ID] = 17
should change the spawn numbers, for each map size. It works fine when i just set up a normal world, but it dosnt work when i use mods with it, so i ask is it because when going trough the Mods it gets the AssignStartingPlots.lua from some where else, were as i have to change it too to take effect?
local worldsizes = {
[GameInfo.Worlds.WORLDSIZE_DUEL.ID] = 2,
[GameInfo.Worlds.WORLDSIZE_TINY.ID] = 5,
[GameInfo.Worlds.WORLDSIZE_SMALL.ID] = 8,
[GameInfo.Worlds.WORLDSIZE_STANDARD.ID] =11,
[GameInfo.Worlds.WORLDSIZE_LARGE.ID] = 14,
[GameInfo.Worlds.WORLDSIZE_HUGE.ID] = 17
should change the spawn numbers, for each map size. It works fine when i just set up a normal world, but it dosnt work when i use mods with it, so i ask is it because when going trough the Mods it gets the AssignStartingPlots.lua from some where else, were as i have to change it too to take effect?