More than 1 Map

filib

Chieftain
Joined
Apr 14, 2006
Messages
1
I have one question for ya

I want to create a mod with more than 1 maps.

After start game i play on one map. After discover Astronomy, player can
see new planets (maps). In future after discover spaceship can fly to them.

Is it possible to create more maps in one game???
If it is how can i do this???
 
If you can accomplish this people will build a statue in your honor. :)

I'm hoping that with the SDK someone will come up with a way to do this. It has been talked about in theory, but hasn't been done yet AFAIK.
 
Being dreaming of this since my first Space Race Victory.

Yea, that accomplishment would warrant atleast one statue. :>
 
But it just take one person to accomplish it and the floodgates will open.
 
While multiple maps inside the same game may be pretty complicated, but it shouldn't be TO hard to set it up so that when you 'Launch Space Ship' it stores some data and loads a new game on a different maps with starting stuff on the new map based on data stored from the old map.

Like if you had say Future Tech 1 when you launch you ship to alpha centari then when the Aopha Centari map loaded up you would get +1 health and happyness in your cities.

And it it was a MP game then when you left the plannet you could just log onto a different game with certain permissions set so that only people from game 1 on earth could join game 2 on the moon, or mars or whatever.

Just some vague ideas. :>
 
Unfortunately, it's not as simple as just loading a new game to accomodate multiple maps; you have to consider the fact that it would take too long to simply switch between the two maps (basically opening a savegame every time), not to mention you wouldn't be able to have anything on the first map affect anything on the second.

At least, those're the sorts of problems I see with such a method; whether such problems actually exist, I am no authority on.
 
If you're OK with it NOT being a real map, you could abstract the idea. In SMAC, for example, satellites were represented by just a count of how many satellites you had, and space battles were done essentially on a popup screen. Unless you absolutely need a map, you might be able to get by which just the idea.

A lot of creative stuff can be represented by techs, buildings, and wonders. See quite a few of the mods here, and some of the Conquests in Civ3 (in the Japanese scenario, contact with the Portuguese was a tech and was never "seen" on the map). In fact, the SMAC satellites were essentially buildings that didn't appear in the city's building list but got added to a head count managed somewhere else.

With a little gumption you could probably even build a very simple map with a few squares to move around on. After all, the tech tree is a "map," of sorts!
 
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