More than 20 workers

illphil

uncreative
Joined
Feb 6, 2004
Messages
81
Location
Boston MA
You should be able to have more than 20 workable squares in a city. Major cities that are able to get large enough cultural borders should be abel to get one or maye even wtwo more rings of workable territory.
 
I've also wondered if that would improve the game. For some it wouldn't help. You have to build cities very far from each other to get bebefit from this. At least it would need to balanced. It could lead to a super core having 40 squares in it's radius and completing a nuke in 2 turns.
 
One option could be that standard has the normal twenty, but in the editor you could configure different settings for the amount/orientation of workable squares for different city size, with the option of more than 2 different levels.
 
Another possibility that I suggested in another thread is:

Each square has a certain quantity available to it for workers (i.e. 1 through maybe 4 or so). You can assign workers to the same square up to its limit. This would allow that a very fertile region (think Eastern U.S. seaboard, much of Europe) could be created with cities right next to each other and still allow those cities to be productive. This would be especially true if the more accurate factor in determining city size (i.e. the availability of fresh water) were used to limit the size in the city. You do this by assigning food to flow to the cities that do not support themselves.

Thus, you could have Boston, NY, Philadelphia, Baltimore, Washington, Richmond, Cincinati, Cleveland all on a world map where they historically actually exist. Meanwhile, St. Louis and Chicago might have squares being worked that provide lots of extra food that is being shipped to the above cities.
 
yeah that sounds cool, so say you had a tile that produced 2/2/2, and you had 4 citizens working it youd get 8/8/8?
I also like how you incorporate the sharing of excess fodd since that is possible easily in real life.
 
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