All right here is are some more in depth instructions.
<WorldInfo>
<Type>
<Description>
<Help>
<iDefaultPlayers> Number of players on map (max 18)
<iUnitNameModifier>
<iTargetNumCities>
<iNumFreeBuildingBonuses>
<iBuildingClassPrereqModifier>
<iMaxConscriptModifier>
<iWarWearinessModifier>Increase to reduce war weariness (I think)
<iGridWidth>the width of the map
<iGridHeight>the Height of the map
<iTerrainGrainChange>
<iFeatureGrainChange>
<iResearchPercent>increase to increase tech development time
<iTradeProfitPercent>
<iDistanceMaintenancePercent>reduce to reduce distance maintenance
<iNumCitiesMaintenancePercent>max free cities
<iNumCitiesAnarchyPercent>increae to increase the length of anarchy (I think)
</WorldInfo>
Now the <GridHeight> & <GridWidth> have to be multiplyed by 4 to get the actual map size.
Now w/ some exparimentation you should be able to make so nice maps.
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