Khan Quest
Prince
Unique units and buildings are great. I would like to see more unique items for each civ, such as unique exports, unique non-military units and unique abilities.
America
Unique Export Fast Food
All cities with trade networks to American cities are importers of fast food. The city gets -1 health, -1 beaker and +1 happy (fat, dumb and happy) for each trade route.
Unique Non-military Unit Tainted Celebrity (Not-so-great Artist)
Paris Hilton, Tom Cruise, Britney Spears to name few. Generated like great people after discovery of Mass Media. +1 happiness, -2 hammer for 10 turns as people amuse themselves and waste work time as the media is saturated with their lurid stories.
Unique Ability All Modern-age military units gain +50% to attacks in foreign lands, but can never quell resistance in captured cities.
Aztecs
Unique Export Migrant Worker.
These workers appear within civs that share a border with the Aztecs. The workers automatically make improvements, but one gold per turn is sent back the Aztecs for each migrant worker in your civ. They can be deported, but they reappear the following turn.
Unique Non-military Unit Kidnapper
Civs with open border agreements with the Aztecs randomly lose 10 gold from their treasury as payment to release tourist hostages.
Unique Ability Drug Smuggling.
All civs which share cultural boundaries with the Aztecs have 5% loss of production do to drug use by its citizenry.
France
Unique Export Fine Food, such as French Fries, French Toast and French Vanilla Ice Cream.
Each foreign trade route implies the export of these fine delectables. Each foreign trade route creates a new city specialist, the snob. The French city with the most snobs gains a 25% commerce bonus from increased tourism.
Unique Non-military Unit Striker.
Like WTK, strikers appear randomly in cities. When a striker appears, the city goes into revolt for one turn. The French government grants shorter hours, more vacation, etc., which creates 10 turns of +2 happiness and -25% hammers for that city. A worker is needed to remove burnt cars from the city core.
Unique Ability All Modern-age military units retreating from combat move 2X. France may nullify defensive pacts at will.
China
Unique Export Toxic Cloud
A toxic cloud of the same size and shape as nuclear fallout appears in cities with factories. The cloud drifts around the world, slowly dissipating, adding +5 unhealthiness to all cities in its path.
Unique Non-military Unit Political Dissident/Slave Laborer
These randomly generated units appear in cities and function as regular workers, but at twice rate of improvement. They die after 10 turns.
Unique Ability Fixed Currency
All trade partners with China pay -1 gold per item traded and China reaps +1 gold for each item traded.
Russia
Unique Export Nuclear material
Russia may secretly export enough nuclear material to make one nuke missile, once every 10 turns, to any interested nation.
Unique Non-military Unit KGB Assassin
Russian spies have a 10% chance per turn of revealing another spy within its visibility range. Once spotted, the assassin will destroy the other spy with a ricin coated pellet, a dioxin drink, a plutonium cocktail, etc.
Unique Ability Vassal State Influence
Russia has an 50% chance of vassalizing another civ. If the vasselship is broken for any reason, Russia will complain incessantly about foreign influence.
America
Unique Export Fast Food
All cities with trade networks to American cities are importers of fast food. The city gets -1 health, -1 beaker and +1 happy (fat, dumb and happy) for each trade route.
Unique Non-military Unit Tainted Celebrity (Not-so-great Artist)
Paris Hilton, Tom Cruise, Britney Spears to name few. Generated like great people after discovery of Mass Media. +1 happiness, -2 hammer for 10 turns as people amuse themselves and waste work time as the media is saturated with their lurid stories.
Unique Ability All Modern-age military units gain +50% to attacks in foreign lands, but can never quell resistance in captured cities.
Aztecs
Unique Export Migrant Worker.
These workers appear within civs that share a border with the Aztecs. The workers automatically make improvements, but one gold per turn is sent back the Aztecs for each migrant worker in your civ. They can be deported, but they reappear the following turn.
Unique Non-military Unit Kidnapper
Civs with open border agreements with the Aztecs randomly lose 10 gold from their treasury as payment to release tourist hostages.
Unique Ability Drug Smuggling.
All civs which share cultural boundaries with the Aztecs have 5% loss of production do to drug use by its citizenry.
France
Unique Export Fine Food, such as French Fries, French Toast and French Vanilla Ice Cream.
Each foreign trade route implies the export of these fine delectables. Each foreign trade route creates a new city specialist, the snob. The French city with the most snobs gains a 25% commerce bonus from increased tourism.
Unique Non-military Unit Striker.
Like WTK, strikers appear randomly in cities. When a striker appears, the city goes into revolt for one turn. The French government grants shorter hours, more vacation, etc., which creates 10 turns of +2 happiness and -25% hammers for that city. A worker is needed to remove burnt cars from the city core.
Unique Ability All Modern-age military units retreating from combat move 2X. France may nullify defensive pacts at will.
China
Unique Export Toxic Cloud
A toxic cloud of the same size and shape as nuclear fallout appears in cities with factories. The cloud drifts around the world, slowly dissipating, adding +5 unhealthiness to all cities in its path.
Unique Non-military Unit Political Dissident/Slave Laborer
These randomly generated units appear in cities and function as regular workers, but at twice rate of improvement. They die after 10 turns.
Unique Ability Fixed Currency
All trade partners with China pay -1 gold per item traded and China reaps +1 gold for each item traded.
Russia
Unique Export Nuclear material
Russia may secretly export enough nuclear material to make one nuke missile, once every 10 turns, to any interested nation.
Unique Non-military Unit KGB Assassin
Russian spies have a 10% chance per turn of revealing another spy within its visibility range. Once spotted, the assassin will destroy the other spy with a ricin coated pellet, a dioxin drink, a plutonium cocktail, etc.
Unique Ability Vassal State Influence
Russia has an 50% chance of vassalizing another civ. If the vasselship is broken for any reason, Russia will complain incessantly about foreign influence.