King Morius
Warlord
- Joined
- May 30, 2008
- Messages
- 105
How do i add support to another mod?
UPDATE Buildings
SET Strategy = 'TXT_KEY_BUILDING_LRS_SAILMAKER_STRATEGY_EE', Help = 'TXT_KEY_BUILDING_LRS_SAILMAKER_HELP_EE'
WHERE Type = 'BUILDING_LRS_SAILMAKER'
AND EXISTS (SELECT 1 FROM Eras WHERE Type = 'ERA_ENLIGHTENMENT');
<Gamedata>
<Units>
<Delete Type="UNIT_INFANTRY" GoodyHutUpgradeUnitClass="UNITCLASS_MECHANIZED_INFANTRY"/>
<Delete Type="UNIT_INFANTRY" ObsoleteTech="TECH_MOBILE_TACTICS"/>
<Update>
<Set PrereqTech ="TECH_COMBINED_ARMS"/>
<Where Type ="UNIT_INFANTRY" />
</Update>
</Units>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_INFANTRY</UnitType>
<PromotionType>PROMOTION_GRENADES</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_ClassUpgrades>
<Delete UnitType="UNIT_INFANTRY" UnitClassType="UNITCLASS_MECHANIZED_INFANTRY"/>
</Unit_ClassUpgrades>
</Gamedata>
<GameData>
<Units>
<Update>
<Set PrereqTech="TECH_COMBINED_ARMS" GoodyHutUpgradeUnitClass="NULL" ObsoleteTech="NULL"/>
<Where Type="UNIT_INFANTRY" />
</Update>
</Units>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_INFANTRY</UnitType>
<PromotionType>PROMOTION_GRENADES</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_ClassUpgrades>
<Delete UnitType="UNIT_INFANTRY"/>
</Unit_ClassUpgrades>
</GameData>
<GameData>
<UnitPromotions>
<Update>
<Where Type="PROMOTION_CAN_MOVE_AFTER_ATTACKING" />
<Set LostWithUpgrade="true" />
</Update>
<Update>
<Where Type="PROMOTION_CARGO_I" />
<Set LostWithUpgrade="true" />
</Update>
<Update>
<Where Type="PROMOTION_CARGO_II" />
<Set LostWithUpgrade="true" />
</Update>
<Update>
<Where Type="PROMOTION_CARGO_III" />
<Set LostWithUpgrade="true" />
</Update>
<Update>
<Where Type="PROMOTION_CARGO_IV" />
<Set LostWithUpgrade="true" />
</Update>
<Update>
<Where Type="PROMOTION_PARADROP" />
<Set LostWithUpgrade="true" />
</Update>
</UnitPromotions>
</GameData>
<GameData>
<Civilization_UnitClassOverrides>
<Update>
<Where UnitType="UNIT_AZTEC_JAGUAR"/>
<Set UnitClassType="UNITCLASS_HORSEMAN"/>
</Update>
<Update>
<Where UnitType="UNIT_POLYNESIAN_MAORI_WARRIOR"/>
<Set UnitClassType="UNITCLASS_HORSEMAN"/>
</Update>
</Civilization_UnitClassOverrides>
<Units>
<Update>
<Where Type ="UNIT_AZTEC_JAGUAR" />
<Set>
<Class>UNITCLASS_HORSEMAN</Class>
<Combat>12</Combat>
<Cost>75</Cost>
<FaithCost>150</FaithCost>
<Moves>3</Moves>
<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_KNIGHT</GoodyHutUpgradeUnitClass>
</Set>
</Update>
<Update>
<Where Type ="UNIT_POLYNESIAN_MAORI_WARRIOR" />
<Set>
<Class>UNITCLASS_HORSEMAN</Class>
<Combat>12</Combat>
<Cost>75</Cost>
<FaithCost>150</FaithCost>
<Moves>3</Moves>
<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_KNIGHT</GoodyHutUpgradeUnitClass>
</Set>
</Update>
</Units>
<Unit_FreePromotions>
<Update>
<UnitType>UNIT_AZTEC_JAGUAR</UnitType>
<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType>
</Update>
<Update>
<UnitType>UNIT_POLYNESIAN_MAORI_WARRIOR</UnitType>
<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType>
</Update>
<Update>
<UnitType>UNIT_BARBARIAN_WARRIOR</UnitType>
<PromotionType>PROMOTION_PILLAGE_HEAL</PromotionType>
</Update>
</Unit_FreePromotions>
</GameData>
<Unit_FreePromotions>
<Update>
<UnitType>UNIT_AZTEC_JAGUAR</UnitType>
<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType>
</Update>
<Update>
<UnitType>UNIT_POLYNESIAN_MAORI_WARRIOR</UnitType>
<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType>
</Update>
<Update>
<UnitType>UNIT_BARBARIAN_WARRIOR</UnitType>
<PromotionType>PROMOTION_PILLAGE_HEAL</PromotionType>
</Update>
</Unit_FreePromotions>
<GameData>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_DANISH_SKI_INFANTRY</UnitType>
<PromotionType>PROMOTION_BAYONET</PromotionType>
</Row>
<Row>
<UnitType>UNIT_DANISH_SKI_INFANTRY</UnitType>
<PromotionType>PROMOTION_EXTRA_STRENGTH</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_AITypes>
<Row>
<UnitType>UNIT_DANISH_SKI_INFANTRY</UnitType>
<UnitAIType>UNITAI_COUNTER</UnitAIType>
</Row>
</Unit_AITypes>
<Language_en_US>
<Update>
<Where Tag="TXT_KEY_CIV5_DENMARK_SKI_INFANTRY_STRATEGY"/>
<Set Text="Caroleans are the backbone of the early Industrial era Swedish army. They start with the March promotion that allows it to Heal every turn, even if it performs an action. They also have a bonus agains mounted units."/>
</Update>
<Update>
<Where Tag="TXT_KEY_CIV5_DENMARK_SKI_INFANTRY_HELP"/>
<Set Text="The Norwegian Ski Infantry is one of two Danish Unique Units, replacing the Skirmsher. This Unit moves through Snow, Tundra, or Hill at double speed. It also has a +25% combat bonus in Snow, Tundra or Hill terrain if neither Forest nor Jungle is present. hey also have a bonus agains mounted units. "/>
</Update>
</Language_en_US>
</GameData>
<GameData>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_HELICOPTER_GUNSHIP</UnitType>
<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType>
</Row>
<Row>
<UnitType>UNIT_HELICOPTER_GUNSHIP</UnitType>
<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
</Row>
</Unit_FreePromotions>
</GameData>
<GameData>
<UnitPromotions_UnitCombats>
<Delete UnitCombatType="UNITCOMBAT_MELEE" PromotionType="PROMOTION_AMBUSH_1"/>
<Row>
<PromotionType>PROMOTION_AMBUSH_1</PromotionType>
<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
</Row>
</UnitPromotions_UnitCombats>
</GameData>
<GameData>
<UnitPromotions_UnitCombats>
<Delete PromotionType="PROMOTION_AMBUSH_1"/>
<Row>
<PromotionType>PROMOTION_AMBUSH_1</PromotionType>
<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
</Row>
.... etc ....
</UnitPromotions_UnitCombats>
</GameData>
<GameData>
<UnitPromotions_UnitCombats>
<Update>
<Where PromotionType="PROMOTION_AMBUSH_1" UnitCombatType="UNITCOMBAT_MELEE" />
<Set UnitCombatType="UNITCOMBAT_ARCHER" />
</Update>
<Update>
<Where PromotionType="PROMOTION_AMBUSH_1" UnitCombatType="UNITCOMBAT_GUN" />
<Set UnitCombatType="UNITCOMBAT_ARMOR" />
</Update>
<Row>
<PromotionType>PROMOTION_AMBUSH_1</PromotionType>
<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
</Row>
</UnitPromotions_UnitCombats>
</GameData>
<GameData>
<ArtDefine_UnitInfos>
<Row>
<Type>ART_DEF_UNIT_U_MUBARIZUN</Type>
<DamageStates>1</DamageStates>
<Formation>DefaultMelee</Formation>
</Row>
</ArtDefine_UnitInfos>
<ArtDefine_UnitInfoMemberInfos>
<Row>
<UnitInfoType>ART_DEF_UNIT_U_MUBARIZUN</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_MUBARIZUN</UnitMemberInfoType>
<NumMembers>4</NumMembers>
</Row>
<Row>
<UnitInfoType>ART_DEF_UNIT_U_MUBARIZUN</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_MUBARIZUN_V2</UnitMemberInfoType>
<NumMembers>2</NumMembers>
</Row>
<Row>
<UnitInfoType>ART_DEF_UNIT_U_MUBARIZUN</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_MUBARIZUN_V3</UnitMemberInfoType>
<NumMembers>6</NumMembers>
</Row>
</ArtDefine_UnitInfoMemberInfos>
<ArtDefine_UnitMemberCombats>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_U_MUBARIZUN</UnitMemberType>
<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
<ShortMoveRadius>12.0</ShortMoveRadius>
<ShortMoveRate>0.35</ShortMoveRate>
<TargetHeight>8.0</TargetHeight>
<HasShortRangedAttack>1</HasShortRangedAttack>
<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
<ReformBeforeCombat>1</ReformBeforeCombat>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_U_MUBARIZUN_V2</UnitMemberType>
<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
<ShortMoveRadius>12.0</ShortMoveRadius>
<ShortMoveRate>0.35</ShortMoveRate>
<TargetHeight>8.0</TargetHeight>
<HasShortRangedAttack>1</HasShortRangedAttack>
<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
<ReformBeforeCombat>1</ReformBeforeCombat>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_U_MUBARIZUN_V3</UnitMemberType>
<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
<ShortMoveRadius>12.0</ShortMoveRadius>
<ShortMoveRate>0.35</ShortMoveRate>
<TargetHeight>8.0</TargetHeight>
<HasShortRangedAttack>1</HasShortRangedAttack>
<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
<ReformBeforeCombat>1</ReformBeforeCombat>
</Row>
</ArtDefine_UnitMemberCombats>
<ArtDefine_UnitMemberInfos>
<Row>
<Type>ART_DEF_UNIT_MEMBER_U_MUBARIZUN</Type>
<Scale>0.14</Scale>
<Model>Swordsman_Arabia.fxsxml</Model>
<MaterialTypeTag>ARMOR</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>ARMOR</MaterialTypeSoundOverrideTag>
</Row>
<Row>
<Type>ART_DEF_UNIT_MEMBER_U_MUBARIZUN_V2</Type>
<Scale>0.14</Scale>
<Model>Swordsman_Arabia_v2.fxsxml</Model>
<MaterialTypeTag>ARMOR</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>ARMOR</MaterialTypeSoundOverrideTag>
</Row>
<Row>
<Type>ART_DEF_UNIT_MEMBER_U_MUBARIZUN_V3</Type>
<Scale>0.14</Scale>
<Model>Swordsman_Arabia_v3.fxsxml</Model>
<MaterialTypeTag>ARMOR</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>ARMOR</MaterialTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberInfos>
<ArtDefine_UnitMemberCombatWeapons>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_U_MUBARIZUN</UnitMemberType>
<Index>0</Index>
<SubIndex>0</SubIndex>
<WeaponTypeTag>METAL</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_U_MUBARIZUN_V2</UnitMemberType>
<Index>0</Index>
<SubIndex>0</SubIndex>
<WeaponTypeTag>METAL</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_U_MUBARIZUN_V3</UnitMemberType>
<Index>0</Index>
<SubIndex>0</SubIndex>
<WeaponTypeTag>METAL</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberCombatWeapons>
</GameData>