Morocco UA... just to make certain I have this correct

SureYouCan

Warlord
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Oct 20, 2010
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Morocco's UA is basically "If you have enough trading partners you get +18gpt..." This doesn't seem good enough in an expansion where everybody has enough gold at the end of the game to win a diplomacy victory.

Their improvement is halfway decent and their UU is mounted...

Does anybody think Morocco is a real Civ?
 
Just won a diplo vic on Huge/King with relative ease. Tanks that are +to defend in desert & own lands make for awesome D when the Zulu come to backstab. Their improvement means rolling in serious dough later on, and the +gold per trade to a dif civ early on give a massive boost in coin - I was buying more buildings than I was making at one point.

I just wish the Kasbah was treated like a trading post when it comes to science.
 
It is ok in first few eras then basically disappears, a mere rounding error. I wish it scaled up with time. It might make AI more likely to send you ITRs early but later other factors overpower it. Plus one gold and one culture per era would make it more comparable to other UAs, maybe not Poland's but still a good one.

UI and UU are awesome.
 
Word, Maxym. I agree earthwulf that the kasbah should give a small science boost, perhaps later in the game like polder does.
 
Most UAs become less prominent relative to the effects of buildings, policies, etc. as the game goes on. It's a matter of using them when they have the most impact.

Take for example Babylon. You get 50% GS generation bonus, which, because it is additive with other bonuses and not multiplicative, becomes less and less of a factor once you start getting Gardens, the National Epic and other GP generation bonuses.
 
"Receives +3 Gold gold and +1 culture Culture for each Trade Route with a different civ or City-State. The Trade Route owners receive +2 gold Gold for each Trade Route sent to Morocco."

A couple of things:
1. The +3 gold and +1 culture is great for your first 3-4 trade routes.
2. Has anyone figured out if "The Trade Route owners receive +2 Gold for each Trade Route sent to Morocco" only means to unique civilizations, or any trade route sent to you. If its the later, then this is a great bonus as other civs will be more inclined to trade with you over other people.
 
Most UAs become less prominent relative to the effects of buildings, policies, etc. as the game goes on. It's a matter of using them when they have the most impact.

Take for example Babylon. You get 50% GS generation bonus, which, because it is additive with other bonuses and not multiplicative, becomes less and less of a factor once you start getting Gardens, the National Epic and other GP generation bonuses.

This is probably why Korea can be so good then since you have access to more and more specialists the later the game gets. Get the policy that cuts the specialist unhappiness in half and watch out.
 
Are you sure that's the correct interpretation of the Morocco UA? The wording is ambiguous, but "with a different civ or City-State" could mean "one time per civ," but it could also mean "each foreign trade route."

Is it affected by multipliers on trade route yield?
 
Morocco is pretty good. The UA shines in the early eras when everyone else is poor and you essentially get free :c5gold: as the AI players send trade routes your way. Add to that the powerhouse city with a combination of Petra and Kasbash spam and you have a civ which picks up a lot of steam in the early and mid game.
 
Morocco's UA is basically "If you have enough trading partners you get +18gpt..." This doesn't seem good enough in an expansion where everybody has enough gold at the end of the game to win a diplomacy victory.

Their improvement is halfway decent and their UU is mounted...

Does anybody think Morocco is a real Civ?

It's really good early game, and obviously as you mentioned it is weaker late game. If you put a caravan in your initial build order, it will pay itself off with profit very quickly. It's desert bias is fairly good for getting an easy religion, and the Kesbas can make some fairly silly desert cities. It's a good civ to rush the Petra and you'll end up with Desert hills with 2 4 1 or Flood plains that are 3-2-1 which is really really good.

Finished a game with them. I found them fine. The Berber Cav are also really really really good at defending your home turf.
 
If you are a fan of layin' back, defending your borders and harvestin' culture, then Morocco is for you. The kasbahs and Berber cavalry will ensure incursions into your territory are minimal, allowing you to have an excellent tall empire. Hell, I've won almost every game type with this civ. That extra gold from early trade routes can allow one to fund early armies to conquer neighbors who are dirt poor. Or perhaps you can buy votes for the World Congress when that time comes. They are versatile in my opinion. :goodjob:
 
Early game advantages snowball. It buys assets earlier than everyone else that pay off all game. By late game the 18 gold is nothing but the libraries and markets it paid for are still returning dividends.
 
Morocco's UA is basically "If you have enough trading partners you get +18gpt..." This doesn't seem good enough in an expansion where everybody has enough gold at the end of the game to win a diplomacy victory.

No.

Their UA is basically that, some culture and the fact that other civs get more gold by trading with them. This winds up making Morocco wealthier as a favorite target of trading ships and caravans.
 
Any Morocco strat that doesn't have a Petra/kasbah spam city is a losing strat.

That single city alone is enough reason to love Morocco. A Petra/kashbah spam city with two flood plain farms will easily be the best city in the game, I was making berber calvary in two turns in that city.

Berber calvary is nuts. And yes, their UA is generally weak, but lots of civs have generally weak UAs/UUs/UBs and they are still tier 1 civs (like Mongolia). Even if you don't get Petra, there can be plenty of city locations that can have a farm or three plus 8000 kashbahs and those cities will still be incredibly powerful.
 
When you get right down to it, the Kasbah UI is like having Petra in every desert city if you build it on every hill. The city which gets Petra as well is just that much better!
 
Each trade route to a different city state also gives you the bonus.

Ideally, you want to achieve that other civs are trading with you and activate the bonus while you trade with city states and get more bonuses.

The UA isn't limited to "number of civs * 3 gold * 1 culture". It's "(number of your own trade routes to unique CS/civs + number of foreign unique trade routes to you) * 3 gold * 1 culture

In late game, take Freedom, 4 influence per turn to CSs through trade routes, collect massive amounts of gold and win an easy diplo VC.
 
get a trade route ( even with a cs) up asap and u will have no problem buying a settler and getting early policys. its there to make the early game easyer , with kasbars and barber cav there to hold the turf u have taken. late game it is not for
 
Effectively you are getting a science bonus with Kasbah - because you're turning desert into plains with gold - this means more food - meaning more citizens, meaning more science.
 
i don't think you generally want to be working a lot of normal desert tiles even with Kasbahs on them, unless you have Petra. The best use for them IMO, is in those cities surrounded by flood plains but lacking in hills for hammers. They can really save that type of city from being a perpetually slow builder.

Agree the UA is weak. I think it would be better if the bonuses went into the trade routes themselves instead of that "traits" bonus. That way at least you'd get some multipliers. But the UI, UU and desert start bias make them a decent civ IMO. Middle tier I'd say.
 
It's really good early game, and obviously as you mentioned it is weaker late game. If you put a caravan in your initial build order, it will pay itself off with profit very quickly. It's desert bias is fairly good for getting an easy religion, and the Kesbas can make some fairly silly desert cities. It's a good civ to rush the Petra and you'll end up with Desert hills with 2 4 1 or Flood plains that are 3-2-1 which is really really good.

Finished a game with them. I found them fine. The Berber Cav are also really really really good at defending your home turf.

Petr a doesn't Work on flood plains, and you are better off farming them anyway. 4-0-0 plus faith as you are likely to have DF is what you get. Desert hills are awesome.

Also someone mentions desert with kasbah is like a plain with gold, true but you should have better tiles to work or specialist slots and only once you run out of those I would consider working a 1-1-1 tile.
 
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