chicorbeef
Emperor
- Joined
- Dec 26, 2017
- Messages
- 1,561
Hey everyone, so @randomnub, in the "Settling on Resources: A Human Exploit" thread, mentioned that he modded his game so that Horsemen were moved to where the Masonry tech currently is (and moved Watermills earlier).
I was originally going to post this in the "Going for Gold: Units" thread, but this is a fairly big change if implemented that I think is worth a bit more discussion.
I personally feel like Horsemen are still fairly dominant, even with the Spearman buff. Horsemen are better at fighting Archers/Warriors, better at tanking ranged hits, better at fighting Swordsmen, have more movement, and are fully capable of trading blows toe-to-toe with Spearmen.
This is relatively balanced by their horse cost/slightly higher Production costs (90 vs. 70 hammers for a Spearman).
However in my opinion this is not quite enough and there is still one key thing that should be done, and that is moving the Horseman to the Classical Era, where the Masonry tech is (or perhaps some other tech but I think that's the best one. We would rename the tech and change its icon of course).
Horsemen currently require Military Theory, but this is hardly more Science than is required to research Bronze Working. Horsemen come so soon after Chariots as well that the Chariot Archer has basically no role in Standard games. The position of Military Theory near Calendar/Mathematics, both often useful techs which are worth teching for in peaceful/warmonger games alike, means it is often more convenient to tech to than Spearmen. I find myself often not wanting to build Spearmen at all in many games (except for Authority tributes or if I have a Spear UU), opting instead for Horsemen. And Horsemen early on are pretty devastating in human hands.
Pushing the tech back means that Spears/Archers/Chariots would all be used (and relatively equally, since Spears don't crush Archers without Cover the way Horsemen do), and would open up the Swordsman (I don't like this unit either because I think it's inferior to the Horseman currently. Like I play Rome but I don't care about Legions until after I get Horsemen) which I think is great.
It's also more historically accurate, since Chariots were used more prevalently in the pre-Classical Era compared to horseback.
The Production/Faith cost discrepancies of the Horseman would have to be adjusted as well, to be the same as a Skirmisher. We should also move the Arena to Military Theory (which should be renamed Masonry) to avoid overloading Masonry (which would be called Military Theory and have the appropriate icon. So Military Theory would have Horsemen, War Elephants, faster Road movement, and Terracotta Army).
On a slightly different note, my original idea for moving the Watermill was to move it on Construction, but I think that's a little bit too early and interferes with the Well. I propose to move it to Engineering, adjust its cost accordingly with buildings in its column and slightly buff it (make it +1 prod. per 3 citizens rather than +1 prod. per 4 citizens) to compensate for the tech delay and increased cost.
I was originally going to post this in the "Going for Gold: Units" thread, but this is a fairly big change if implemented that I think is worth a bit more discussion.
I personally feel like Horsemen are still fairly dominant, even with the Spearman buff. Horsemen are better at fighting Archers/Warriors, better at tanking ranged hits, better at fighting Swordsmen, have more movement, and are fully capable of trading blows toe-to-toe with Spearmen.
This is relatively balanced by their horse cost/slightly higher Production costs (90 vs. 70 hammers for a Spearman).
However in my opinion this is not quite enough and there is still one key thing that should be done, and that is moving the Horseman to the Classical Era, where the Masonry tech is (or perhaps some other tech but I think that's the best one. We would rename the tech and change its icon of course).
Horsemen currently require Military Theory, but this is hardly more Science than is required to research Bronze Working. Horsemen come so soon after Chariots as well that the Chariot Archer has basically no role in Standard games. The position of Military Theory near Calendar/Mathematics, both often useful techs which are worth teching for in peaceful/warmonger games alike, means it is often more convenient to tech to than Spearmen. I find myself often not wanting to build Spearmen at all in many games (except for Authority tributes or if I have a Spear UU), opting instead for Horsemen. And Horsemen early on are pretty devastating in human hands.
Pushing the tech back means that Spears/Archers/Chariots would all be used (and relatively equally, since Spears don't crush Archers without Cover the way Horsemen do), and would open up the Swordsman (I don't like this unit either because I think it's inferior to the Horseman currently. Like I play Rome but I don't care about Legions until after I get Horsemen) which I think is great.
It's also more historically accurate, since Chariots were used more prevalently in the pre-Classical Era compared to horseback.
The Production/Faith cost discrepancies of the Horseman would have to be adjusted as well, to be the same as a Skirmisher. We should also move the Arena to Military Theory (which should be renamed Masonry) to avoid overloading Masonry (which would be called Military Theory and have the appropriate icon. So Military Theory would have Horsemen, War Elephants, faster Road movement, and Terracotta Army).
On a slightly different note, my original idea for moving the Watermill was to move it on Construction, but I think that's a little bit too early and interferes with the Well. I propose to move it to Engineering, adjust its cost accordingly with buildings in its column and slightly buff it (make it +1 prod. per 3 citizens rather than +1 prod. per 4 citizens) to compensate for the tech delay and increased cost.
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