MP strategies

Machi

Lord Viscount of Vichy
Joined
Nov 10, 2001
Messages
100
Could you share with us any strategies that you foresee could work well with the new MP version coming out soon. Thanks.
 
I was trying to think of how the resources would work. I can't think of a game in which I have had every single strategic resource; usually, I have had to trade for it, or take it by force. When, as a human playing humans, would I trade a resource? I would only do so if I could be sure that the recipient wasn't a threat to me. Conditions to fulfill this might be, war with another party (a war which I hoped to equalize or tilt), or very weak strength. I also might trade a resource, or share it, if I were next to someone else. Think about this. If you are next to player A, and there is a resource you are fighting over, and player B is somewhere else and has ready access to this resource, does it make any sense at all to fight with A? No, rational people would more likely share the resource (exchange it every so often), because fighting eachother for it would weaken them both, almost ensuring that B would be able to beat the winner.

What do you thinK?
 
i think that if i was next to player A and was fighting him over a resource player A would be dead closely followed by player B
 
All emperror and above levels will work on multyplayer game...maybe they will add some new diplomatic functions in the add-on :O .
 
Ungaurded settlers will be shown no mercy, and captured on site.
Catapult/cannon/artillery stacks will be attacked if on grassland, desert, plains, or flooded plains, at all costs, until the attacker is exhausted or until they are captured.
ROP's will be abused constantly.
 
I think it will make the game vastly different in several ways.

1) Surprise attacks will be overwhelming and huge. Why? You know how humans can hold grudges for having been attacked. And most people truly hate to lose a city. So if you're going to start a war, make sure you never have to have a war with that guy again.

2) Psychological tricks will work much better. When you're about to attack, you'll likely want to take great care to hide your troops until the last minute (and even later than that). Conversely, if you have an inkling that someone's about to attack you you might want to fill up those mountainous spots near the border to show the bastard who's thinking of attacking you that you have a LOT of defenders. Etc... many mind tricks to play.

3) Trading will be much more intelligent. If you have 4 furs and you have neighbours with no furs, it's a fair bet that all the furs you can trade WILL be traded, be it in exchange of a promise of friendliness. Reputation will matter terribly, too... I imagine that someone who is known in the game to have betrayed such promises will be ganged upon quite badly.

4) Nuclear wars will be... interesting... narf.

5) Near the end of the game, I think we'll see many desperate things occur...

Daniel
 
Air power will be the bombardment of choice, as massive artillery attacks will be too risky.
 
Very possible. In any case, it will be an altogether different game.

There's no way you can get a powerful player who's beating you up to 'make peace until you get a chance to become stronger than him'. I think at best the agreement would be "give me every gold piece and tech you have and will get for the next 50 turns, and if there's enough of'em, I might let you live that long" :-P

I think also people who are good at civ3 vs. AI aren't necessarily gonna be good against players, because while there's a lot of tricks to bribe the AI into not attacking you right now, there's no way you're going to stop a player who needs something you got (space, power graph area, score, whatever) and can take it from taking it, except for having a vast amount of defensive units, which is not the usual playing style agains the AI I would think...

Daniel
 
I foresee there'll be a lot of diplomatic haggling as well, and behind-the-scenes dealing. Secret deals as well?

Remember, playing against humans will be like playing against yourself. ;) There must be greater attention to details and more planning.

It's going to be... fun. :)
 
yeh it will be fun also your reputation will live on so if you backstab some one once you are going to have a hard time getting any more friends
 
And what about players teaming up?

where 2 players are close friends and each specialize in something.

Only 1 player can be officially the winner but that is irrelevant, the one who lost's only purpose was to make his friend win!

This might ofset the balance in win/lose ratio for players who have friends to help them and the unsuspecting victem who is left puzzled about the unrational looking actions of this "helper player"!
 
Well, that's what you'll have team games for I guess :-P

My main worry about the mp is the time issue. It's hard enough to get people to get together for a couple of hours to play a game of (say) Starcraft over the net... how hard will it be to get a bunch of people to get together for a week to play a huge map???

Daniel
 
that's my main concern too, and you can forget reloading saved games and starting where you left off... the only person who'll want to do that is the one who was winning.
 
Be smart:The enemy will use stacks of swordsmen,artillery for in offense and a whole bunch of knights.Never trust a human with nukes...
 
I see rush strategies being common place. Archer or horse/chariot rushes having devastating effects.

I also see having a play by turn mp being a failure in the current form c3 is in.

I see some people just quitting after losing a few cities and horsemen dominating the map... The smaller the map, the more the hose will dominate.

Sneak attacks in the modern age will see devastating effects.
 
Also, reputation might transcend individual games. If you are known as an ROP-abuser, word will probably spread, and you might find the consequences of your actions a game or two later...
 
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