MPP and making peace

AceChilla

Goedheiligman
Joined
Dec 29, 2003
Messages
2,333
Location
Nijmegen - Netherlands
I have a problem

The Greeks started a war against me, and because I would like a little help from my friends a started a mutual protection pact with the Americans.

The problem is that when I signed a peace treaty with the Greeks, the Greeks are still attacking the Americans and so I have to continue my war although my war warines is very high, and I was glad that I finnaly made peace.

How does this work? Do I just have to wait untill my mpp runs out, or untill the Americans finnaly get sick of this war as well and sign a peace treaty, before I can have peace? Whatup?
 
You signed a MPP that lasts 20 turns. Now you're at war with the Greeks as long as they keep attacking the Americans. After 20 turns is up you can get out of the MPP.
A Military Alliance might have been a better choice, but even then, if you make peace before the 20 turns is up, you'll suffer a hit to your reputation.
 
I see two possibilities:
1) You could break the MPP. This will ruin your REP; but allow you to make peace.
2) Pull back and only defend your territory. War Weariness is reduced if you only defend yourself. Hopefully, the Greeks will concentrate on the Americans and only send a few units your way.

BTW: Waiting for the Americans to get sick of the war is a bad idea. The MPP will probably run out long before that. Unless the Greeks destroy the Americans; in which case you get stronger more experienced Greeks. :D
 
A MPP will remain inforce for 20 turns unless you make peace and have a trade deal(I think) otherwise you will have to redeclare war after making peace.

Now, you can avoid attacking and try to buy luxaries. This is about your only option until the MPP runs out.
 
Originally posted by Sparrow3
You could break the MPP. This will ruin your REP; but allow you to make peace.

How, exactly, do you break an MPP? I know how to end it after the 20 turns is up, but how can you break it before then? Do you mean make peace with the civ who attacked the civ you had an MPP with? I don't think that cancels the MPP, but does that affect your rep? If so, then when can you make peace with that civ without affecting rep? Only after MPP is up? Only after friend civ makes peace? (wow, 7 questions in one paragraph. Can anyone answer them all?)
 
Originally posted by jaafit


How, exactly, do you break an MPP? I know how to end it after the 20 turns is up, but how can you break it before then? Do you mean make peace with the civ who attacked the civ you had an MPP with? I don't think that cancels the MPP, but does that affect your rep? If so, then when can you make peace with that civ without affecting rep? Only after MPP is up? Only after friend civ makes peace? (wow, 7 questions in one paragraph. Can anyone answer them all?)


I can try...;)

You cannot break an MPP, which simply forces you to declare war on any civ that attacks the civ with whom you have the MPP. Your rep is only affected by the peace deals you may be forced to break becaus of the MPP. So if you sign for peace and give a luxury as part of the deal, then the MPP forces you to declare war next turn, there is a rep hit for not keeping the luxury deal.

A civ has to be attacked in its own or neutral territory to trigger the MPP. If you and your friend both make peace on the same turn the MPP is still there but no longer has any effect until one of the civs is attacked again.

Hope that helps.
 
I rarely use MPPs, I prefer military alliances, I hate it when everyone has an MPP with everyone else and you get split alliances etc. It is all very messy and it is much easier to encage in a military alliance against a single rival civ, rather than creating 21 rival civs all against each other……ahhhhh.
 
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