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(1)
225AD: Cuzco finishes axe, set to temple, Tiwanaku forge, set to aqueduct,
I increase food for growth.
Send units north to clear the barb city
(2)
250AD: Ollantay on the east coast builds lib, starts more infrastructure
(granary, temple and lighthouse are needed first, state religion to speed this
would be nice)
(3)
275AD: We get machinery, research optics.
Homer is born in Cuzco, I let him discover Literature instantly, 2 nice buildings,
GLib( 2 free scientists) and National Epic (+100% great people birth rate) are now
possible. The heroic (military) epic is also possible as we already have a level-4 unit,
we will have to decide where we want our (primary) militaistic city.
(5)
325AD: Cuzco finishes 2nd temple, I set it to the GLib, thanks to marble only
in 10 turns.
(6)
350AD: We clear the barb city in the north, both of our units promote to level 2
(the important 5th experience point). The good thing, we get 50 gold and a
free worker - MUST HAVE MORE WORKERS....
(8)
400AD: Machu and Ollantay start a temple.
(10)
450AD: We get Optics and I start on calendar for sugar-plantations
(12)
500AD: A barbarian axeman is spotted in the south, we need more military soon.
I start improving the soon-to-be furs town in the north, roads and
the pasture on the cow are already possible.
I also start clearing the jungle in the south because this is a long-term project.
In CivIII, you just planted a city and cleared the jungle afterwards.
Now with maintainance for additional cities and the health problem you have to
start clearing this mess before settling, at least part of it.
(13)
520AD; Barb axeman dies attacking our level 2 (combat1,shock) axeman in woods,
I like this promotion system, was the same unit but had practically no chance.
The fish/clam city starts workboat.
(14)
540AD: We get Calendar and Machu finishes temple, starts a Caravel for
searching the other civs.
If there are no objections I would say we go Monarchy -> Feudalism -> Guilds
(throw in 1-turn hunting when the furs-town gets the expansion)
(15, last turn)
560AD: The furs city in the north is settled, the cow already improved,
wheat is next (wasn`t in our cultur-radius)
A lib is ordered for the important boarder expansion.
Ollantay on the east coast finishes temple, starts lighthouse, after this
one is finished it can begin working coast-tiles as well.
The Future: The GLib finishes in Cuzco next turn, it needs another temple, an aqueduct
and then I would vote for missionars next, spreading state religion for faster buildings.
A second Caravel in Ollantay after the lighthouse to speed up contacts would be nice.
Don't forget the National Epic, maybe in Tiwanaku, (double speed with marble again).
If we get to guilds, grocers are important.
The worker south should continue jungle-clearing in the sugar-rice area, at least 2 more
are necessary.
The 3 cities in the south: Two inland-cities SW and SE of Cuzco, both with access
to 1 rice and plenty of hills, we want two productive powerhouses.
The 9th and last one on this continent as proposed by MrB on the lake south, iron and cow.
Ressources: Next turn, the fish city gets the expansion, so fish and clam are next.
The sugar plantation is already under construction, but because of the jungle it
takes additional turns. Wheat and furs in the north, Batter's turns will be the
"ressource-mongering" time, I think
GS: we need academies (at least in the gold-cities and the cities at the coast)
Good luck Batter,
Belisar