Was a bit complex, this time, additional I had limited opport. for playing, but here is my log:
If batter plays next day, I could probably make a few turns on saturday morning, and
MrB next (Sunday?), but take all the time you need. Good turns are better then quick turns
Preturn:
First, a bit MM: Cuzco works an unimproved tile, fix it (additional, send 3 workers
back into the core to improve Cuzco, and, later, Machu and Ollantay)
Machu and Tiwanaku set to more growth, the sugar near the fish/clam city isn't worked, fixed.
Uuuaaahh, someone forgot to build the 6th university for Oxford, after the current project
I max the fish-city for production, start uni, it will take 16 turns before we can start
Oxford
Next, the tech situation: I thought this over for some time, in the end I
traded for astronomy with Peter. Colossus is lost, but the foreign trade routes are
worth more, I checked it, science and cash-flow is now +7%, Nationalism was out already,
so we get at least an important tech for it.
Then Civil Service for Banking with the Malinese, science set to Economics in 3 turns.
Wait with revolution (representation) for Free Market and Emancipation.
The added benefit for having astronomy is beeing able to trade ressources and seeing what
the AI has (Peter for instance has no iron

)
This will give us the option to trade lux/health with the weaker AIs to grow our cities even more.
We are still up the important Paper/PrintingPress tech-path, so we should get Democracy first
even after Economics.
I trade with Peter, we need more health ressources, pig and deer for cows and sugar.
Astronomy allows me to start observatories in the core, Ollantay starts production of knights,
Machu should also be set to military after the current project.
I settle our last city on our continent and continue jungle clearing. Our new southern
cities are maxed for growth, keep an eye on them, the default governeur is way to shield-greedy.
The workers in Cuzco clear the rest of the forest as we have enough health, we need more towns.
We were first to economics, got a free great merchant, need to send him on a mission.
Democracy is next.
The future:
Military: I started knights, 2 of our cities should build them, maybe Ollantay and Machu,
upgrade to cav.
Civics: Democracy is in 6 turns, then we could revolt to representation/free market/emancipation.
IMO, Suffrage should wait until we have enough towns to get the extra shield, but open to discussion.
Tech: We are in front the important paper/printing-press tech-path, next I would probably
go for coporation (additional trade path would bring in a lot of additional science/cash)
and then the steel-path that brings in rails.
MM: Don't forget the core, some cities need more food and now that we will get Democracy soon,
towns are a high priority.
Trading: Avoid giving the Malinese ressources, health should be ok now, if we need lux
(representation should take care of it), trade with the weak AIs.
The one thing we should get after democracy is copper for the statue-of-liberty.
Good luck batter
Belisar