joelwest
Noble
he made some progress before he poofedThe goal is to take the Civ 4 technology system, and add it to colonization. This will include all the XML/Python/ and SDK aspects. Technological advancements will be divided into different categories corresponding to the founding fathers. The Technology Adviser Screen will be similar to Civ 4, as the screen shots in the second post will show. I plan to include most of the technologies from Civ 4, and others as the mod develops.
There will be new units, resources, buildings, professions, etc to fill out the eras. I am working on a unique system incorporating the idea of Health/sickness , and Happiness/Unhappiness. This will be a main mechanic that the mod builds around. This is not a total conversion mod, but it will expand the Colonization game to a more Civ-like scale.
Current Status:
"Poofed"?!![]()
this mod raises an interesting question. "if you add a tech tree don't you necessarily disable the REF's advantages and hence it role in the endgame?"
unless you remake the REF as a tech monster to be slain by first conquering your own tech tree?
my own reading of history is that the colonists relied not upon tech, superior numbers, or gold to win against the motherland, but patriotism and guerrilla fighting
it seems likely that the new victory condition for this mod is victory against other civ's - either New World civs or Old World civs
it does open up the possibility of the Native American winning, so I am all for this mod being developed