MTW: The glorious English empire!

Phewww. I would not have liked to play because no kingdom ever had a horrible king, a magnificent king, and then another somewhat-less-but-still-horrible king.:lol: Rule away:king:
 
I missed Bob's post earlier... Well its fine by me if Quokka plays next and I don't think anyone else will be joining although you never know.

@ Alex - Don't worry about not expanding the empire. It should make the game a lot more fun if we occasionally lose provences plus you should improve as well.
 
The story so far....

One reason we have no money is that our Kings are lousy. Our current King, Doge Giovanni IV, has only 3 Influence and 1 Acumen, which is great compared to the 0 Acumen of Prince Lorenzo. This is a major blow to our earning potential. Also most of our governors are incompetent.

1180
Upon coming to the throne Doge Giovanni orders a year long respite from building so the workers may rest and replenish themselves (and the coffers). Emissaries are ordered to go forth and scout the lay of the land.

1182
The restructuring continues. I turn down a marriage offer of Princess Maud of France as it would eman betraying our allies and fellow combatants, the Germans. The Dukes of Tuscany, Tyrolia and Lorraine are stripped of their titles for incompetence.

1184
The Dukes of Swabia, Champagne and Burgundy are stripped of their titles for incompetence.

More attention needs to be paid to the Governors. Reassigning governorships to 4 Acumen troops raised our income from 167 Fl in 1180 to 1127 Fl in 1186 with no new provinces or farms added.

1188
France accepts a ceasefire.

1191
The Sicilians are Excommunicated for attacking the Papacy in Naples.

1192
Our fleet has reached the Black Sea and the resulting trade raises our income to 2300+. Buildings and Farms are begun in earnest.

1193
We have the largest military!
Sicilians take the Papal States, troops are rotated to protect the borders from these rebrobates.

1194
Sicilians attack Venice. We win a stirring victory, killing 75, taking 151 prisoners for the loss of 22 brave soldiers. A Ransom of 471
Florins is paid. We are going to need that big military.

1195
The Italians launch a counter attack into the Papal States, causing the Sicilians to run in fear. We loot 1525 Fl. We also sink 2 Sicilian ships, ridding the waters of their blockades.
As a side note the Turks reappear in Anatolia.

1198
Our attack on Naples sees the Sicilians run. We loot 1200 Fl and as a bonus catch the Sicilian King coming back from an attack on Rome unawares and he is slain. His heir takes over.

1199
Battle of Naples is fought against a relieving force and salliers. Another mighty victory for the Italians. 159 Killed, 82 prisoners taken, 40 losses and a ransom of 140 Fl for peasant rabble is paid.

I have been using the Mercenaries up during these battles. They have been doing good and their upkeep is now much lower than before. I had been building up the armies a little as well. We can now make FMAA, Mounted Sergeants and Militia Sergeants in more than one place. I had been making these to beef our armies up some and replace our mercenaries. Our fleet stretches from Cordoba to the Black Sea and we are making 2100+ Fl a year.
I plan to isolate the Sicilians on Malta. Its better to isolate them than eliminate, then they can't reappear with a SOD.
I'm going to start making some strike armies, most of what we have now is needed for border guards and we are relying on the good will of the Germans in some cases.
 
Isolate the Sicilians on Malta. It has a much lower income then Sicily, thus either a smaller enemy or an enemy in debt, two good things;) :p
 
The Final Chapter.

1200
The Almohads are eliminated.
Fleets coasting towards Malta report that it is in Rebel hands, not Sicilian. This leaves only Sicily, they will be eliminated after all.

1202
The damn French have launched a Crusade against Sicily. Not sure I am going to let it traipse through our lands.
A massive undertaking to construct our first Castle is started in Genoa.

1203
Something I really hate about this game happens. The French crusade moves AWAY from its goal and into Ile de France. If I let it go through we'll lose 1000's of troops, both here and in the rest of the provinces it goes through.
It had a direct route through Toulouse and then the Fleet. I reject the Crusade and it retreats but we are Excommunicated. Only AI crusades can go backwards.
Zeal in Ile de France 73%, Champagne 95%, Lorraine 73% and Burgundy 78%. We would have lost a massive amount of troops.


1204
Italian troops invade and capture Provence, but the dastardly French attack Burgundy with a huge army and Crusade, 539 try and hold off 2562. They do a magnificent job but Spearmen vs Knights Templar and Order Foot is a tall order.
346 killed for the loss of 249 and Burgundy. France has much better troops than us, they have a lot of FMAA and Militia Sergeants.

1205
A glorious year for Italy.
Armies from Ile de France, Champagne and Lorraine invade Flanders, 1200 Italian troops and a pleasant surprise of 330 Germans faced off against 1250 French. Once again the light Italian forces were going to have hard time against superior troops.
Luckily the German force had a large contingent of Royal Knights (160). An early charge by them while the Italian missile troops got into position severely weakend their front line troops.
Without them the day would have been lost, as it almost was anyway. The French line mangled our Spears and it was only our Mtd X-bows killing the French general that stopped the slaughter, for a time. Our own Impetuous general chased after fleeing French troops and managed to run smack into their reinforcements in the middle of a Forest.
He was then captured. Luckily reinforcements arrived to stop the rout of our troops and once again break the French, who had no missile troops and were peppered with arrows and then slaughtered from behind by Mtd X-bows.
Even so losses were very high, but in the end Flanders is ours. 384 French killed, 375 prisoners and 430 of our own killed. 1775 Fl were pillaged and a Ransom of 1629 Fl was recieved.
Armies from Provence, Lorraine and Tyrolia counterattacked into Burgundy, with another army from Ile de France sent into Anjou to pin the French there. The French fled Burgundy but advanced their Crusade into Milan where a small force had been scraped together.
360 troops held off 868 in a perfect battle, killing 61 for no loss. This was too much for the Crusaders and they abandoned their quest.

1206
A quiet year of regrouping and reorganising our glorious armies.

Apparently the lull after the highs of last year is too unbalancing and Doge Giovanni passes on, leaving the Italian Empire in the capable hands of Doge Pietro.



Don't be fooled by the size of our armies, they are big but bordering on obselete. Its time for the Urban Militias to be taken out of combat.
Their poor morale almost cost us that battle in Flanders and they are pretty ineffectual against FMAA and Militia Sergeants. Be wary of using them or you'll get your arse handed to you.
We need more Mtd Sergeants and heavier cavalry, French Cav is killing us. We desperately need our Italian Infantry but only Genoa is anywhere near being able to build it. Make that a priority.
Spearmen just can't cut it anymore either.

Our fleets stretch from the Gulf of Valencia to the Nile Coast and Black Sea bringing in huge trade, but they are only 1 per sea. This will need to be reinforced. Luckily Sicily can't afford to make any more. Corsica has a Dockyard built so we can make Fire Galleys there.

Screenie
Italians1207.JPG


Italians 1207

SOD = Stack Of Death
Those huge stacks that reappearing factions get. We'd have a hard time defeating tons of Feudal Knights and everything that comes with them.
 
I knew what they were I was just wondering what SOD stood for :)

And guess who's turn it is now? Alex the Great! :)
 
Perhaps Screenshot of the Day? But that is SOTD.;)
Aww nuts. Well, I will heed your request, and I'll also go light on the Mercs. Our situation is like England in the early period, a chance to be easily crushed, but also to easily conquer from. Also, are the ships the expensive Galleys or the cheaper (maintenece wise) Dromons. I typically have Galleys/Firegalleys/etc. blockade enemies while dromons just to hold sea squares. I can't wait to use tons of Italian Infantry.:goodjob:
 
You'll be fine, we have money coming in and several provinces can make FMAA, Militia Sergeants and Mtd Sergeants, just make a few and get them in your attacking armies. The armies we have can defend ok, especially with lots of archers to reinforce those that run out of ammo, we just don't have much that can walk up to an enemy line and punch through, yet...
France is rebellling a lot so this should give you a few safe years to build some choppers.
The fleets are all Galleys I am pretty sure, they were much cheaper to build and I hate fiddling around with what ships go where and Dromons can't defend anything so I usually don't build them.
As for Mercs, we don't really need them now. Maybe some Heavy Cav if some pops up, but we can make all the rest now. Mtd X-bows are better than Alans. We just went into High so some new units might be available, but remember they cost DOUBLE to maintain on top of their expensive cost, so buy them by all means, but use them, don't buy mercs for garrisons.
Have fun. I really wanted to kill a French king but could never pin him a province that I attacked. C'est la vie.
 
First half:
1207: Indeed, there is a civil war in France, that means I will probably take all the provinces where the French aren't fighting. No rebellion potentials for me, useful alliances, all and all a good job:goodjob: I attack Toulouse from Provence, basically the only logical choice. I think Spain might also be in a civil war:confused:.

1208: The French king dies, we are warned by the pope, and he, along with the Hungarians, is getting knife happy, if you know what I mean. Oh yeah, the French retreated from Toulouse, we plunder 2500-or-so florins. I order some more buildings whilst I eagerly await Genoa's eventual spearmaker. Count of Toulouse goes to a 6-acumen general, those merchants must be paying off. The French have beaten the rebels in Anjou. I attack Aquitaine and Anjou. I realize that Toulouse can build FMAA and both regular and mounted X-bows!

1209: The French reinforce Anjou, and then retreat:lol:. They're now trapped in a friggin' castle. They also retreat from Aquitaine, poor pathetic French. Anothe Hungarian assassin, interesting. Christ almighty, the Byzantines are being butchered by the Gypos! Constantinople and Khazar will fall. With the French, I just wait a turn to regroup.

1210: The blackguard French take Anjou, but not without a bloody battle. We are said to have the largest military, wohoo! Now time to make the French pay :evil: I propose marriage to the pope to potentially free up, or at least lighten the load of, two armies, then I realize that I can't for some reason. I attack Anjou and Brittany to rid myself of the French once and for all. Hopefully without a damn resurgent faction.

1211: They retreat from Britanny, and the auto battle yields a great victory (500 for 700). Damn, now I'm excommunicated oh well. The Egyptians are building an empire to rival ours from Constantinople to Khazar, to Cyrencia?. I will leave rebels in Brittany because the SOD's take the path of least resistance. Plus it solves both my problems.

1212: I storm the Brittany keep with 11 people inside. The castle in Anjou will fall. We are the richest.

1213: For 111 men, I kill the 11 in Brittany's castle. The French are now gone, hopefully for good. And on this note I finish for the night.
 
Sorry for the delay, I have been very sick (:sleep: :vomit: :beer: [water and gatorade mind you]:vomit: :beer: :vomit: :beer: etc.)
1213: I begin to create the standard 200-man garrsions so as to ensure no bad French resurrections. I'm just consolidating and preparing for a future war against the English perhaps. I also marry a few princesses to generals and the Egyptians, a very soon-to-be-real threat.

1214: Genoa begins construction on Spearmaker's Guild! Plus it can build Swordsmith's Workshop. I continue building waiting for the French. We are pulling in 5k a year. Nothin' much otherwise.

1215: I finally find an Egyptian emissary, this is good because they are building up in Constantinople. More garrison building, I eagerly await both Genoa's guild and the French revolution so it will be squished. Naval dominance is extended along North Africa.

1216: I realize that Bohemia is Hungarian, perhaps then the Germans would be easier than the English after the French. More peaceful moving around, a healthy profit, and some upgrading and such.

1217: Those Egyptians are like a ravenous plague. Covering at least to Tunisia, and leaving the Byzantines with Rhode, Cyprus, Bulgaria, and the Crimea. Our last buffer to them are the Hungarians, we'll see how that develops. Just more upgrading (It's free, isn't it?) and building. Waiting and building up money, that's all.

1218: Despite the Gypos being the strongest militarily, the Almohads reappear and the Byzantines rebel in Greece. Maybe I won't have to worry about buffers. Overall, our economy and infrastructure is improving, but our fleets do not stretch beyond the straits of Gibralter. More upgrading and building.

1219: Rebels in Tunisia. Byz spread to Antioch and the province to its south, but they lose Crimea. That alliance is starting to be awfully tempting. The Gypos even spred deeper into Russia. I will probably only leave my 20-30 year from now successor ready to fight the enemy of his choosing..

1220: A wonderous year! Genoa's guild is done! Time for Italian Infantry! I learn the Spanish are bording the Egyptians in Tunisia. The Byz spread, along with the Huns into Bulgaria. We're the richest! Nothing else.

1221: Nothin' much.

1222: I get a third heir, a few assassination attempts, and a high level of technology (besides Genoa, Switzerland is up to castle level for Swiss Pikemen). I continue upgrading spears to Italian Infantry and expand our fleet's influence.

1223: More upgrading and such. Fleet building started in Flanders, other fleet reaches Portugal coast.

1224: The moronic blackguards known as the Sicilians attack Naples, and then call off the attack! Such action has warned my defenses and Naples will be rushed aid. Nothing much else, still waiting for the French, but they might never come. Well we are above 20,000 florins.

1225: Nothin' much.

1226: So the Almohads are in Castile. We have the largest military. Probably because they have been busy crushing the Byzantines to Rhodes and Cyprus and fighting the Huns. I am really consolidating the empire, IMHO. Nothin' much else.

1227: The Germans make the first move. I auto-fight the battle of Lorraine, and lose. Thus at the Battle of Venice I personally defend. The Italian Infantry were superb! I killed or captured 700 or so Germans (mostly pesants and spears) raising almost 2000 florins, at the loss of 50 people, and only one Italian Infantry. My wrath shall wait till tomorrow :evil:.

Questions and comments are welcome. Night.
 
Sounds like you are playing well. Just don't over extend yourself and watch out for the Pope attacking as sometimes he just cannot resist...
 
You mention upgrading? I didn't know this could be done. How?

Also, on almost the same note, if you have a unit of say, 20 men and leave them in a castle will they get more men, and get up to 60 or 100 etc? I say this because I think I read it in the instructon booklet, but I never found out if it works or not.

On a ranom note- I just lost a game as the Germans because the Papacy attacked me, and excommunicated me, and then had the Hungarians and English reapperear two turns apart, not to mention the Dnaes attacking, Byzantines attacking, and Italians attacking, causing two civil wars in two years. I'll sop rambing now, but if it wasn't for the Papacy I still would be in the game, he had huge armies
 
I can't over-extend myself Dell. The Germans are only one or two provinces thick.
And Bob, you can upgrade units, along the same lines of what you said. Basically, you take, say, a 14-man unit of archers. You put them into a province which can build archers. Then you open the build unit form/screen and drag the archer unit (yes, I said drag) into it. The upgrade replenishes the unit with new men, weapons, and armor. The only downsides are that if you upgrade a unit with real valour (not valour given by a good general)it can lose some with the new recruits, and the unit is for one turn out of play, not really a disadvantage if you are on the defence which I was. I think there is no cost because when I mouse over the retraining unit, it doesn't show one. Oh, and mercs can't replenish from your facilites.

Edit: Oh, and when do the Swiss appear? I want to know when to build up tons of mounted crossbows.
 
Sounds good, get those Italian Infantry and their spiffy uniforms out and about.

The Swiss don't appear until LATE and neither do their Pikemen. We should have plenty ready for them if the game lasts that long.

@Bob
Units won't automatically replenish but can be repaired. I think the upgrading he is talking about is adding armour upgrades to existing units, or maybe just building II to replace Spears at the front.
I played one short lived game as the Germans and the same thing happened with the Pope. He attacked and then excommunicated me. Spain and England crusaded and Catholic rebels appeared everywhere I didn't have troops. The Pope had nothing, just a few Peasants and Urbans. Gave up soon after, I was so annoyed with the game, first time I have lost because of Peasants.
 
Now then...

1227: I propose marriage to a less-than-loyal general and the Spanish to secure that flank. I blitzkrieg. Only 2(3?) German provinces are not attacked, 2 provinces are even empty! Those Germans will pay deeply.

1228: I win each attack on Germany! Lorraine was close as at the end, I had 18 guys left on the field. Austria was very tough, but Alans and Horse Archers win the day! This has sparked a civil war in all three of their provinces! A joyous day for all has secured our borders and Venice is surrounded by friendly provinces. I begin to consolidate that and wait for sieges to end.

1229: Three German garrisons sally and two are completely eliminated while Austria's massive army has few survivors. My daughters marry the general, but the Spanish refuse and thus I propose to the Almohads in Castile and the Danes. This campaign has been very successful, we now have a fairly solid shape in Europe. More building, upgrading, and the like. Pulling in 13000 florins in profit. Some of which I spend to bribe the German's only big (500+) army. The Poles and Huns are pretty big right now. Poles: Kiev, Prussia, Silesia Huns: Bulgaria, Bohemia, Hungary or so.

1230: Almohad proposal and bribing fail. More upgrading, we now own Bavaria and Austria entirely. Buildings, typical unit builds. Nothin' much.

I retire for the night as my revenge alone has been swift and crushing enough. Night.

WOAH!:eek: :eek: After ending the year to save, the Danes accept marriage (that's not the shocking part), and THE MONGOLS INVADE. This is an interesting thing as now the Egyptians are checked. Again, Night.
 
Originally posted by Quokka
I played one short lived game as the Germans and the same thing happened with the Pope. He attacked and then excommunicated me. Spain and England crusaded and Catholic rebels appeared everywhere I didn't have troops. The Pope had nothing, just a few Peasants and Urbans. Gave up soon after, I was so annoyed with the game, first time I have lost because of Peasants.

A similar thing happened with me as the Spanish. Conquered all the non Christian empires except for the Russians. Killed the French, and holding onto a load of Italian provinces. The tiem was coming up to the Mongol invasion so I had been building up about 25 000 troops in Khazar. Then the Sicilians attacked, then the Hungarians, then the Italians and then the Pope over about 5 years. I've now been excommunicated and he has called everyone to attack me.

When I quit the game I had about 7000 troops left in Khazar as the rest were largely being used to stop provinces from rebelling. Oh and the Byzantines reappeared in Greece so I guess they will attack me at some point. The only good points were that the Huns largely died, the Italians have lost all their provinces and I may be able to kill the pope if I'm lucky. Also it was helpful that the Pope defeated the Sicilians. I don't think I will actually play this game again as I now own more than 60% of the provinces and the late stages of the game really are not that fun.
 
On a side note, you can over extend yourself quite easily by just taking over a few provinces. It only takes the Pope to decide to attack you, for you to find that you need more troops to keep the peace.
 
The fun part of my game was the fact that I built up many many asassins, and completely wiped out the French and the English by asassinating their leaders. I of course took all of the rebels, but then being excommunicated sparked many rebellionsin former French and English Provinces, that coupled with the English reappearing and most of the rebels joining them was a disaster.
 
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