Mulltiple Playing Layers (Land/Sea/Space)

Do you agree with me?

  • Yes

    Votes: 5 45.5%
  • No

    Votes: 4 36.4%
  • Abstain

    Votes: 0 0.0%
  • Don't care

    Votes: 2 18.2%

  • Total voters
    11

Bart2k4

Cybernetic Abomination
Joined
Jan 13, 2004
Messages
105
I suggest that Civ4 include 'Mulltiple Playing Layers'.

What are 'Mulltiple Playing Layers' ?
They are layers that a player can move/build/attack on, these inlcude:

-Land: On the surface of the earth and all its terrain benefits such as: grasslands,d eserts, hills, mountains, etc

-Sea: On top of the oceans surface or below(preferably below) the surface.

-Space: In low orbit... This is my absolute favourit one, you could build many units designed for space that aided Space-Land attacks or economic & population expansion into the orbit of the planet. It looked very beautiful too for graphic wise. You could even build space fleets & a space elavator too, how amazing is that!!

What games have used 'Mulltiple Playing Layers' ?
-Civ: Call to Power 1
-Civ: Call to Power 2 (this on is usually hated because it took out the fan favourit low orbital playing layer
-Civ2

End
Any comments???

Personally, my favourit civ game is and always will be: CTP1. This game contains this requested feature along with many more that I would love to see in CIV4, including more non-combat units such as lawyers, corporate branchs, spys, etc,etc .... :(
 
Don't care. If it's in, it's in, and that will be cool. If not, well, it's nothing worth worrying too much over. Personally, I'd like to see overlays for trade, diplomacy, and espionage, before this idea is incorporated.
 
Bart2k4 said:
I suggest that Civ4 include 'Mulltiple Playing Layers'.

What are 'Mulltiple Playing Layers' ?
They are layers that a player can move/build/attack on, these inlcude:

-Land: On the surface of the earth and all its terrain benefits such as: grasslands,d eserts, hills, mountains, etc

-Sea: On top of the oceans surface or below(preferably below) the surface.

-Space: In low orbit... This is my absolute favourit one, you could build many units designed for space that aided Space-Land attacks or economic & population expansion into the orbit of the planet. It looked very beautiful too for graphic wise. You could even build space fleets & a space elavator too, how amazing is that!!

What games have used 'Mulltiple Playing Layers' ?
-Civ: Call to Power 1
-Civ: Call to Power 2 (this on is usually hated because it took out the fan favourit low orbital playing layer
-Civ2

End
Any comments???

Personally, my favourit civ game is and always will be: CTP1. This game contains this requested feature along with many more that I would love to see in CIV4, including more non-combat units such as lawyers, corporate branchs, spys, etc,etc .... :(

This is similar to an idea I proposed with the exception for building cities. I think that just like in RL, cities should remain on the ground.

For the purposes of combat, I would limit the interaction between the various layers.

First, I would make the following be layers:

1. High Altitude (Air)
2. Low Altitude (Air)
3. Surface (Water and Land Squares)
4. Below Surface (Water)

For the most part, the units that operate in those layers have limited interactions with those in other layers. Submarines, which are always on layer 4, can have interactions layer 3, but never any 1 or 2.

Some ships, mainly destroyers and Cruisers, can have the ability to deal with layers 2, 3, and 4, due to their strong anti-air and anti sea strength.

Land units mainly have a layer 3 combat strength. A few units units (Flak and SAMs) have the abilty to attack layer 2 as well.

Layer 2- This is the domain of aircraft attacking ground units. If any air unit attacks any ground unit, they do it from this layer. Fighters can attack other units on this layer as well. This also opens up the air unit for the possibility for attack from the surface as well from units with the capabilty. Some air units are incapable of going any higher then this layer (Helicopters and Close Air Support Aircraft).

Layer 1-This is the domain of Cruising Aircraft. Only fighters can attack units in this layer. Most other aircraft cannot conduct operations from this level, except for Recon aircraft which can still work from this level.

What do you think?
 
This is similar to an idea I proposed with the exception for building cities. I think that just like in RL, cities should remain on the ground.

For the purposes of combat, I would limit the interaction between the various layers.

First, I would make the following be layers:

1. High Altitude (Air)
2. Low Altitude (Air)
3. Surface (Water and Land Squares)
4. Below Surface (Water)

For the most part, the units that operate in those layers have limited interactions with those in other layers. Submarines, which are always on layer 4, can have interactions layer 3, but never any 1 or 2.

Some ships, mainly destroyers and Cruisers, can have the ability to deal with layers 2, 3, and 4, due to their strong anti-air and anti sea strength.

Land units mainly have a layer 3 combat strength. A few units units (Flak and SAMs) have the abilty to attack layer 2 as well.

Layer 2- This is the domain of aircraft attacking ground units. If any air unit attacks any ground unit, they do it from this layer. Fighters can attack other units on this layer as well. This also opens up the air unit for the possibility for attack from the surface as well from units with the capabilty. Some air units are incapable of going any higher then this layer (Helicopters and Close Air Support Aircraft).

Layer 1-This is the domain of Cruising Aircraft. Only fighters can attack units in this layer. Most other aircraft cannot conduct operations from this level, except for Recon aircraft which can still work from this level.

What do you think?

I like it! To be honest, thats a really good idea. Your idea is definetely what should exist in civ4 and next generation civ games. I don't understand why "they"(game developers) keep dumbing down games instead of making 'next generation' type games. For example: "Lessoning the pollution burdon & erasing corruption??!, Civ3 is definetely dumbed down from Civ2, and now, Civ4 is dumbed down from Civ3.

Here is my modification of it:

1) Low/High Orbital (Space - Near planet)
2. High Altitude (Air)
3. Low Altitude (Air)
4. Surface (Water and Land Squares)
5. Below Surface (Water)
6. Ocean Floor (Deep-Water)

And not only combat takes place(excellent idea), but there are special untils tailored for those layers.

But here is where mien/your idea seperate. You say you want only combat to take place between the layers, I disagree, I say that everything(populating) can take place between the extremes (orbital/land/deep-ocean).

Don't care. If it's in, it's in, and that will be cool. If not, well, it's nothing worth worrying too much over. Personally, I'd like to see overlays for trade, diplomacy, and espionage, before this idea is incorporated.

Well you see, adding multi-playing players adds a whole new dimension in the game, I wouldn't mind if Civ4 had that dimension in it...
 
Bart2k4 said:
I like it! To be honest, thats a really good idea. Your idea is definetely what should exist in civ4 and next generation civ games.

I'm glad you like it. I think doing combat will result in diversified strategies.

I don't understand why "they"(game developers) keep dumbing down games instead of making 'next generation' type games. For example: "Lessoning the pollution burdon & erasing corruption??!, Civ3 is definetely dumbed down from Civ2, and now, Civ4 is dumbed down from Civ3.
I Don't see Civ being dumbed down. I see it changing form.

Here is my modification of it:

1) Low/High Orbital (Space - Near planet)
2. High Altitude (Air)
3. Low Altitude (Air)
4. Surface (Water and Land Squares)
5. Below Surface (Water)
6. Ocean Floor (Deep-Water)

And not only combat takes place(excellent idea), but there are special untils tailored for those layers.

I considered the addition of Space and left it out due to the increased complexity it would cause. Deep sea I saw as too insignificant to include.

But here is where mien/your idea seperate. You say you want only combat to take place between the layers, I disagree, I say that everything(populating) can take place between the extremes (orbital/land/deep-ocean).

There were 2 reasons I did not mention going combat between the extremes:
1. I could not think of any examples where this takes place
2. I could not think of any way to balance this.

I was considering the addition of space for one purpose-a place to put satelites for recon.
 
Without a doubt i would like to see this the potential for modding gos up with this of course. I would certainly hope something like this would be possible with the editor. Afterall the yare going on about how good it is for moding stuff.
 
I considered the addition of Space and left it out due to the increased complexity it would cause. Deep sea I saw as too insignificant to include.

...

There were 2 reasons I did not mention going combat between the extremes:
1. I could not think of any examples where this takes place
2. I could not think of any way to balance this.

I was considering the addition of space for one purpose-a place to put satelites for recon.
Aug 10, 2005 01:20 PM

Whether it stays or leaves depends solely on the epoch you intend to end the game in, if you speak in the frameworks of ending somewhere 20XX then I would semi-agree.

It will be theoretically possible to build a space elavator withing the next 20-30 years, thus enabling the first permanent cologny on this harsh frontier - why not have building allowed in space?

But if there will exist more epoch's from 20XX to 3000 then I would disagree with you. Having all those layers would be very good for the game stage, how they get balanced is simply up to the tech designers job.

So overall I would want to have them if they progress from the modern age onwards ....
 
I think it is a wonderful idea. One of my favourite games, X-COM-2 had multiple layers, and I thought about posting a thread about that idea just before the first news and screenies about CIV IV were released.

The possibilities are endless, you can have submarines that really sail under the sea, you can dig to find resources, you can have different types of units that can fly only at low alttitude or high alttitude, ballons, zeppelins, units especiallized in fighting in mountains and mesas, or in low altittude lands....

More worker options for the few of us that like micromanaging... It could have been wonderful, but unfortunately, they went directly to 3D.

Edit: I would add at least two levels of land, one low altittude, coast and low altitude land (maybe up to 1000 feet, 300 m) and another high altittude to simulate mountains and mesas, and, maybe another layer with high mountains. So there will be some flying objets, e.g. ballons, or early planes, that cannot fly over high mountains, and others that can. The same as with land units.

And special traits, that give bonuses to lowlanders or highlanders...

Oh.. jeeze, and expensive tunnel constructions across the mountain chains, like the ones in the Alps or the Pyrenees...

ooohhh... I just forgot how good this idea was...


Edit2: I have never played Call to Power, have to buy it ASAP.
 
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