Multiplayer and Pitboss

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Jun 7, 2008
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Just wonder...
Since there are no terrible game-breaking bugs at the moment, although some random crashes still occur from time to time, I'm working in the last days on making AND multiplayer compatible. I'd like it to work both in normal multiplayer and with Pitboss. I've tried to start Pitboss exe and I've encountered many problems. I need someone who can try starting Pitboss and tell me what happens. Just start it, select any option and tell me what happens. Most probably it will simply crash but I need someone to confirm this and possibly upload a minidump. Thank you.
 
It just crash as you said (steam version).
Here's a minidump (output said it is rev677 but it's rev678).

Link

Good luck !
 
I'm definetely interested in making MP work and possibly pitboss too, so I'm asking for help on C2C forum and to other people on Civfanatics. Also logs will be probably helpful although I already have collected many by playing with my wife, so if you plan to start MP games, let me know. :)
 
Hi,

here is the OOSLogger.py I use for our Mod in Pitboss games. Logs are written when an OOS occurs.

If you have any questions feel free to ask, but I´m not very good at python. Although I had many people who answered my questions and helped and perhaps you have the same one.

Since I couldn´t add it to the post as a .py-file, I just zipped it.

Bye
 

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Hi,

here is the OOSLogger.py I use for our Mod in Pitboss games. Logs are written when an OOS occurs.

If you have any questions feel free to ask, but I´m not very good at python. Although I had many people who answered my questions and helped and perhaps you have the same one.

Since I couldn´t add it to the post as a .py-file, I just zipped it.

Bye

Thank you very much Alrik2002, this will be very useful indeed. Also, I've seen a post where you were discussing with Karadoc about the OOS caused by Siege Tower. Were you able in the end to integrate that part of the code? My dll code looks very similar to yours in that part, which is different from Karadoc's code. Thank you again for your help!
 
Hi,

no unfortunatly not. For my Mod we now use MMod, which is based on karadocs K-Mod as the base, so these parts are already in it. Sorry.
 
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