1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Multiplayer FFA: Early War is Costly. Wonder Rushers always win

Discussion in 'Civ4 - Strategy & Tips' started by wc3promet, Dec 15, 2005.

  1. wc3promet

    wc3promet Warlord

    Joined:
    Nov 28, 2005
    Messages:
    147
    Multiplayer FFA: Early War is Costly. Wonder Rushers always win

    Just lost to a Catherine Player. I was sure that I had more cities than Catherine but she seems to outtech me. I had Musketmen while she already has Infantry.

    Even though I was using the Pyramid-Representation + Generating Great Scientists. Okay my research suffered for like 30 turns because of War.

    Catherine had the Oracle and Hanging Gardens.
     
  2. Oggums

    Oggums King

    Joined:
    Feb 18, 2004
    Messages:
    726
    Isn't the Pyramids more expensive than Oracle and Hanging Gardens?

    Sounds like you're the wonder rusher, so why aren't you winning?!
     
  3. Reinhard

    Reinhard Arrrr!!

    Joined:
    Mar 26, 2003
    Messages:
    88
    The price for an early rush is that if it doesn't work and/or involve everyone in the game you have lost if anyone went for building infra. To counter this either go infra route youself or make sure every other player is involved in a rush that takes an equal or longer time than yours.
     
  4. wc3promet

    wc3promet Warlord

    Joined:
    Nov 28, 2005
    Messages:
    147
    I took the Holy City along with the Pyramid from another player.
     
  5. Oggums

    Oggums King

    Joined:
    Feb 18, 2004
    Messages:
    726
    So the Pyramid wonder rusher lost?

    Now I'm even more confused! I thought you just said they always won.
     
  6. DangerousMonkey

    DangerousMonkey Warlord

    Joined:
    Oct 2, 2005
    Messages:
    139
    War is only costly if you loose. The early game is the best time to make war as you have the most to gain and defences tend to be weaker. If you want to win in ANY multiplayer game you basicaly have to kill your neighbor and steal his empire as soon as possible, cause if you don't someone else will.

    I don't think you've played very much multiplayer.
     
  7. Cicer0

    Cicer0 Chieftain

    Joined:
    Nov 28, 2005
    Messages:
    15
    Little off-topic, but I've been meaning to ask some folks anyway, so maybe some of you could give me some advice.

    I've been thinking of joining some multiplayer games online, but I'm really wondering if they are all just quecha and praet rushes? Sounds pretty boring, honestly. Not saying I am against conflict in games, but if every multiplayer game is going to break down into who can rush who first, I might as well go play StarCraft again. Am I wrong in my perception of what MP is like?
     
  8. ceiph

    ceiph Chieftain

    Joined:
    Oct 25, 2005
    Messages:
    96
    i play with my own friends online so our mp games often go 4 hours or longer and its not all rush
     
  9. DaveMcW

    DaveMcW Deity

    Joined:
    Oct 8, 2002
    Messages:
    6,489
    You don't have to rush, but you do have to build a defense. In general, an army half the size of the rusher is enough to survive.

    To be safe against a 100% rush, you must spend 50% of your economy on military.
     
  10. Reinhard

    Reinhard Arrrr!!

    Joined:
    Mar 26, 2003
    Messages:
    88
    50% could be a bit low. It's important to scout what you are going to be rushed with. It can save you a lot of production, at which point the 50% can be accurate. It can also totally screw you if someone else rushes you with units countering your defense!
     
  11. madmaven

    madmaven Warlord

    Joined:
    Nov 7, 2005
    Messages:
    159
    Every multiplayer game I've been in has lasted a long time. If you want a little slower game play on a continents map, or a larger map, etc. Fast games are the pangea small maps with lots of civs.
     
  12. Gufnork

    Gufnork Prince

    Joined:
    Nov 1, 2005
    Messages:
    440
    If you want to avoid rushing, I can recommend playing Mali. Those Skirmishers are a great deterrant.
     
  13. Tearin

    Tearin Chieftain

    Joined:
    Nov 21, 2005
    Messages:
    5
    How does mail play work? It seems like playing by mail would take years since everyone has to e-mail their turns.
     
  14. vbraun

    vbraun Raytracing

    Joined:
    Jul 7, 2003
    Messages:
    3,530
    Location:
    Arizona, USA
    All wonders are counted the same in points. This makes the Hanging Gardens a very powerful wonder, because not only do you get the points from the wonder but from also the 1 free person in every city. Same goes for the Oracle free points from the technology.

    Also if you have more cities, it could be that you lost because the other person's cities had more population (very probable with HG).

    When you are at war don't be afraid to be creative. The same boring stack from the same place will always lose if it doesn't win the first time. Make your first attack count, don't try and send units in 1 by 1 expecting to do anything...
     
  15. Jantis

    Jantis Chieftain

    Joined:
    Dec 2, 2005
    Messages:
    84
    We're playing one with a few friends right now and it is pretty slow. I'd suggest starting with a later age (which we did) and a smaller map if you're going to try out PBEM.

    One person takes a turn, then when they end the turn, the system automatically saves it. That person emails the saved game to the next person, who loads it, takes their turn, and it auto-saves. Rinse - repeat.
     
  16. Islandia

    Islandia King

    Joined:
    Nov 1, 2005
    Messages:
    769

    That's a very blanket statement to make without knowing all the settings. Early wars have their uses on Pangaea and Team battleground type maps under quick settings. If you are playing continents epic then sure you should probably go for peaceful building. It seems like you are making a lot of judgments of the multiplayer game based on your play against some random people you find on gamespy. That is probably not your best representation of what the good players are doing. Of course to find good players you most likely will want to play ladder games and those tend to be very limited in scope where building early wonders will kill you faster than anything.
     
  17. TeutonicKnight

    TeutonicKnight Chieftain

    Joined:
    Dec 17, 2005
    Messages:
    11
    I've always done well if I rushed early. If you are the one who dictates the war then in most cases you will win. Only times I have lost was when my partners tried to exapand and didn't help. What usually happens is I lock one player down or completely wipe them out, only to worry about the other who obviously out-tech'd me.

    In 1v1's I have never lost when I dictated the rush.
     
  18. Zombie69

    Zombie69 Emperor

    Joined:
    Nov 22, 2005
    Messages:
    1,898
    Now i don't like the OP, but i've got to give him this : a lot of you either don't know what FFA means, or don't read posts before replying to them.

    I would indeed expect that in FFA, attack should be less important and defense moreso.

    However, i love the comment that someone made about the wonder rusher being the first one eliminated. The OP should really stop making sweeping, generalized statements that undermine his credibility.
     
  19. linjon1

    linjon1 Chieftain

    Joined:
    Mar 10, 2005
    Messages:
    98
    ""Now i don't like the OP,"""

    ?????

    ffa= free for all??
     

Share This Page