HALO_TacImpulse
Chieftain
Okay everybody, perhaps someone has a quick answer to this problem that we've been running into in Civilization IV:
We're trying to play a 4 player Internet (GameSpy) or DirectIP game with two friends in California.
They both own Direct2Drive copies of CivIV patched with the Direct2Drive version 1.52 patch. They are both using cable internet with a router that has all of the ports needed opened (both their software and hardware firewalls). They have also tried disabling both of them altogether. The one working on the firewalls is a professional network tech, just an FYI to anyone trying to help us out here. They both are on the same dynamically generated IP address in the same household.
And as for us:
We are also on cable internet, using the same dynamic IP address in the same household. We too have the 1.52 CivIV patch (except we both have the boxed copy of CivIV, not Direct2Drive). We also have all of the needed ports open on both our software and hardware firewalls (I am working on this and am a computer tech myself).
Here is the situation:
When my friend (from California) and I (from Oregon) try to play a 1 on 1 game of CivIV everything works fine via Internet and DirectIP. When my girlfriend (Oregon) and his wife (California) try to play a 1 on 1 game all is well too.
However, when my girlfriend and I both try to play a 2 on 2 verus him and his wife, it will never work. We get into the staging room just fine and set up all of our preferences, then hit launch. The game loads just fine and we end up at the dawn of man screen and hit continue. Right after that, all internet traffic begins to back up and lag out until both of our connections completely blow out and have to come back online after a quick break in connectivity. Sometimes our computers will even hardlock in the game (while getting ready to move our Settlers and Scouts/Warriors).
Has anyone else run into a similar problem under similar circumstances? If so, what did you do to remedy this aggrevating issue? We can't come up with a solution on our own and after much searching, I can't find anything that pertains to our issue anywhere out there on the net. Help!
Thanks in advance to anyone who took the time to read our issue. I hope it is laid out in a way that everyone can comprehend. If not, please let me know what further information you could use to help us.
Sincerely, TacImpulse
We're trying to play a 4 player Internet (GameSpy) or DirectIP game with two friends in California.
They both own Direct2Drive copies of CivIV patched with the Direct2Drive version 1.52 patch. They are both using cable internet with a router that has all of the ports needed opened (both their software and hardware firewalls). They have also tried disabling both of them altogether. The one working on the firewalls is a professional network tech, just an FYI to anyone trying to help us out here. They both are on the same dynamically generated IP address in the same household.
And as for us:
We are also on cable internet, using the same dynamic IP address in the same household. We too have the 1.52 CivIV patch (except we both have the boxed copy of CivIV, not Direct2Drive). We also have all of the needed ports open on both our software and hardware firewalls (I am working on this and am a computer tech myself).
Here is the situation:
When my friend (from California) and I (from Oregon) try to play a 1 on 1 game of CivIV everything works fine via Internet and DirectIP. When my girlfriend (Oregon) and his wife (California) try to play a 1 on 1 game all is well too.
However, when my girlfriend and I both try to play a 2 on 2 verus him and his wife, it will never work. We get into the staging room just fine and set up all of our preferences, then hit launch. The game loads just fine and we end up at the dawn of man screen and hit continue. Right after that, all internet traffic begins to back up and lag out until both of our connections completely blow out and have to come back online after a quick break in connectivity. Sometimes our computers will even hardlock in the game (while getting ready to move our Settlers and Scouts/Warriors).
Has anyone else run into a similar problem under similar circumstances? If so, what did you do to remedy this aggrevating issue? We can't come up with a solution on our own and after much searching, I can't find anything that pertains to our issue anywhere out there on the net. Help!
Thanks in advance to anyone who took the time to read our issue. I hope it is laid out in a way that everyone can comprehend. If not, please let me know what further information you could use to help us.
Sincerely, TacImpulse