Yes, then lets see people say Naval melee ships are useless... a destroyer is +20 against a battleship as well.Also cant wait to see AI more active with navies after patch.
Your battleship armada has a anti-air-defence of 70 just like a normal battleship, that part does not scale with fleets and armadas.
Don't think you can put fighters on patrol from a carrier. Huge oversight imo.
Wait, what? I'll admit to never having built an Aircraft Carrier in this game, and while I've built a number of Battleships, I don't think they've ever been attacked by an enemy plane. But sheesh, the more I learn about this game, the more I'm convinced it was released far ahead of completion. At some point, the pile of bugs/oversights just looks like an unfinished product to me.You cannot have patrols from a carrier which is pretty buggy.
Wait, what? I'll admit to never having built an Aircraft Carrier in this game, and while I've built a number of Battleships, I don't think they've ever been attacked by an enemy plane. But sheesh, the more I learn about this game, the more I'm convinced it was released far ahead of completion. At some point, the pile of bugs/oversights just looks like an unfinished product to me.
Yep, I have no real issue with a squadron of mustangs taking out a battleship... the armada of battleships not have an AA upgrade is a terrible oversight.... they should at least get +10 for two other battleshipsSo purely from the plausibility angle,
The sad thing is that these things worked as one would expect in Civ5. It is baffling indeed. On the history thing: any well placed torpedo or bomb could sink a battleship I guess.
The sad thing is that these things worked as one would expect in Civ5. It is baffling indeed. On the history thing: any well placed torpedo or bomb could sink a battleship I guess.
Right, the specific bombs carried by the Mustang and the Dauntless might not have been the same, but the weight was the same.The sad thing is that these things worked as one would expect in Civ5. It is baffling indeed. On the history thing: any well placed torpedo or bomb could sink a battleship I guess.
I had been imagining that a fleet or armada represented the addition of escorts, as much as a 2nd battleship. I recently read Neptune's Inferno, by James Hornfischer, which focuses a lot on the smaller US Navy ships. Wikipedia says the Atlanta-class carried eight 20mm AA guns and twelve 1-inch AA guns. But the real feature of the ship, and this I remember from the book, was that their sixteen 5-inch guns - common armament on US light cruisers - were modified to be able to fire straight up, using anti-aircraft shells. The author quotes a US Navy sailor who watched USS Atlanta from a distance as it opened up its anti-aircraft guns against a Japanese air attack; he said it looked like the whole ship was on fire.Yep, I have no real issue with a squadron of mustangs taking out a battleship... the armada of battleships not have an AA upgrade is a terrible oversight.... they should at least get +10 for two other battleships
The only thing I could offer as a plausible, alternate-history explanation is that ironclads could be outfitted with deck-mounted torpedo tubes. iirc, self-propelled torpedoes (invented by an Englishman, if I'm not mistaken) preceded HMS Dreadnought by a few years. At the very least, the torpedo and the battleship were contemporaries.What I am lost at sea about is ironclads being on equal footing attacking a battleship
Could? Did often. Air Power in WWII showed old model navies there was a new boss in town.
I had been imagining that a fleet or armada represented the addition of escorts, as much as a 2nd battleship.
oh there is a promotion for battleships. a whopping +7 if i'm not mistakenStill I wouldn't have a problem with a "Fleet escorts" type promotion that would provide some AA cover.
Shows how much I use battleships I guess.oh there is a promotion for battleships. a whopping +7 if i'm not mistaken![]()
The main weapon discussed in ironclad days was a ram, hit them below the armour.is that ironclads could be outfitted with deck-mounted torpedo tubes. iirc, self-propelled torpedoes
Right, that's the alternate-history part, and the only way I can plausibly explain how an ironclad does anything but explode and sink in the presence of an enemy BB.The main weapon discussed in ironclad days was a ram, hit them below the armour.
Torpedoes were near the end and the start of the destroyer class
granted anything that could fire a torpedo could sink a battleship but it's not really an ironclad feature.
I play navy a lot and can tell you right now that if the patch by some miracle bought intelligent as well as more naval warfare you would be building more destroyers... it's in the name..... they are 80 melee strength and can see subs... the sub bit is handy but let's just repeat... 80 strength. Ever fought against a destroyer with a battleship?Incidentally, I think destroyers should have better anti-air. Doesn't anyone find it weird that they're more expensive (battleship), or just as expensive (carrier) as the units they're escorting?