Rod
King
Hello,
actually I was always annoyed that you can not beeline to Fishing directly and I remembered that I was very confused about this as a beginner in FFH , too. So yesterday evening (weekend and my girlfriend is off) I had a little time
...
... it was quite easy actually and just took me time for searching the needle in the haytray (do you say it like this in English ? I am no native speaker.)
The best thing is :
The solution is fully compatible with ALL your saved games !!
So this how my solution looks like :
and here we go :
(just copy and paste, use your Notepad (only xml and python files are affected) dont forget CTRL- for Find)
and for the very hasty people here comes the download of the BugFix that has to be unzipped into your respective FFH folder. But in case you are using this download please backup your original files and scan the file for viruses before as I do not hold responsible for your problems afterwards.
(I scanned the file with NORTON ANTIVIRUS (Version from June 2006))
That is all ..
Please enjoy .. and to Kael :
Please include the Fix into 2.016k
My thanks to the incredible architecture of CivIV and the awesome coding of Team FFH
actually I was always annoyed that you can not beeline to Fishing directly and I remembered that I was very confused about this as a beginner in FFH , too. So yesterday evening (weekend and my girlfriend is off) I had a little time

... it was quite easy actually and just took me time for searching the needle in the haytray (do you say it like this in English ? I am no native speaker.)
The best thing is :
The solution is fully compatible with ALL your saved games !!
So this how my solution looks like :
and here we go :
(just copy and paste, use your Notepad (only xml and python files are affected) dont forget CTRL- for Find)
Spoiler :
in file :
\Assets\python\entrypoints\CvGameInterface.py
after line 201 :
include following line :
To make it more elegant we also have a look into :
\Assets\xml\text\CIV4GameText_FFH2.xml
and there we add the following lines :
Afterwards we replace in :
\Assets\xml\technologies\CIV4TechInfos.xml
the original lines 6314 till 6374
with the following lines (changes are in red)
\Assets\python\entrypoints\CvGameInterface.py
after line 201 :
Code:
if eTech == gc.getInfoTypeForString('TECH_AWAKEN_THE_ANCIENTS'):
if (pPlayer.getCivilizationType() != gc.getInfoTypeForString('CIVILIZATION_KURIOTATES') and pPlayer.getCivilizationType() != gc.getInfoTypeForString('CIVILIZATION_SHEAIM')):
return True
include following line :
Code:
if eTech == gc.getInfoTypeForString('TECH_SEAFARING'):
if pPlayer.getCivilizationType() != gc.getInfoTypeForString('CIVILIZATION_LANUN'):
return True
To make it more elegant we also have a look into :
\Assets\xml\text\CIV4GameText_FFH2.xml
and there we add the following lines :
Code:
<TEXT>
<Tag>TXT_KEY_TECH_SEAFARING_REQUIRES</Tag>
<English>Seafaring Trait only available to Lanun Civilization</English>
<French>Seafaring Trait only available to Lanun Civilization</French>
<German>Seafaring Trait only available to Lanun Civilization</German>
<Italian>Seafaring Trait only available to Lanun Civilization</Italian>
<Spanish>Seafaring Trait only available to Lanun Civilization</Spanish>
</TEXT>
Afterwards we replace in :
\Assets\xml\technologies\CIV4TechInfos.xml
the original lines 6314 till 6374
Code:
<TechInfo>
<Type>TECH_SEAFARING</Type>
....
with the following lines (changes are in red)
Code:
<TechInfo>
<Type>TECH_SEAFARING</Type>
<Description>TXT_KEY_TECH_SEAFARING</Description>
<Civilopedia>TXT_KEY_TECH_SEAFARING_PEDIA</Civilopedia>
<Help></Help>
<Strategy>TXT_KEY_TECH_SEAFARING_STRATEGY</Strategy>
<Advisor>ADVISOR_GROWTH</Advisor>
<iAIWeight>0</iAIWeight>
<iAITradeModifier>0</iAITradeModifier>
<iCost>-1</iCost>
<Era>ERA_ANCIENT</Era>
<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
<iFeatureProductionModifier>0</iFeatureProductionModifier>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iTradeRoutes>0</iTradeRoutes>
<iHealth>0</iHealth>
<iHappiness>0</iHappiness>
<iFirstFreeTechs>0</iFirstFreeTechs>
<iAsset>0</iAsset>
<iPower>0</iPower>
<bRepeat>0</bRepeat>
<bTrade>0</bTrade>
<bDisable>0</bDisable>
<bGoodyTech>0</bGoodyTech>
<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
<bMapCentering>0</bMapCentering>
<bMapVisible>0</bMapVisible>
<bMapTrading>0</bMapTrading>
<bTechTrading>0</bTechTrading>
<bGoldTrading>0</bGoldTrading>
<bOpenBordersTrading>0</bOpenBordersTrading>
<bDefensivePactTrading>0</bDefensivePactTrading>
<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
<bBridgeBuilding>0</bBridgeBuilding>
<bIrrigation>0</bIrrigation>
<bIgnoreIrrigation>0</bIgnoreIrrigation>
<bWaterWork>0</bWaterWork>
<iGridX>1</iGridX>
<iGridY>12</iGridY>
<DomainExtraMoves>
<DomainExtraMove>
<DomainType>DOMAIN_SEA</DomainType>
<iExtraMoves>1</iExtraMoves>
</DomainExtraMove>
</DomainExtraMoves>
<CommerceFlexible>
</CommerceFlexible>
<TerrainTrades>
</TerrainTrades>
<Flavors>
</Flavors>
[COLOR="Red"]<OrPreReqs>
</OrPreReqs>
<AndPreReqs>
</AndPreReqs>
<Requires>TXT_KEY_TECH_SEAFARING_REQUIRES</Requires>[/COLOR]
<Quote>TXT_KEY_TECH_FISHING_QUOTE</Quote>
<Sound>AS2D_TECH_DING</Sound>
<SoundMP>AS2D_TECH_DING</SoundMP>
<Button>Art/Interface/Buttons/TechTree/Seafaring.dds</Button>
</TechInfo>
and for the very hasty people here comes the download of the BugFix that has to be unzipped into your respective FFH folder. But in case you are using this download please backup your original files and scan the file for viruses before as I do not hold responsible for your problems afterwards.
(I scanned the file with NORTON ANTIVIRUS (Version from June 2006))
That is all ..
Please enjoy .. and to Kael :
Please include the Fix into 2.016k
My thanks to the incredible architecture of CivIV and the awesome coding of Team FFH