InsanelyApple
Prince
- Joined
- Sep 9, 2012
- Messages
- 520
So I decided to try to start modding and I made my first Civilization, the Pueblo. It's not selectable as a civilization and, if using IGE, I can't spawn the UB or UU. My mod uses no LUA just XML. I'll also include my civ as an attachment.
Here are what the log files say:
Database
xml.log
I've been trying for a few days to get it to work, but I can't figure it out. Any advice?
Here are what the log files say:
Database
Spoiler :
Code:
[7238.929] columns StrategicViewType, TileType are not unique
[7238.929] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[7242.674] no such table: ContentPackage.LocalizedText
[7247.541]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6200216 40219704
PageCache: 5 10
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5812968 36674736
Scratch: 0 0
Largest Allocations:
Malloc: 131072
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 10
------------------------------
[7273.687] columns StrategicViewType, TileType are not unique
[7273.687] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[7276.198] no such table: ContentPackage.LocalizedText
[7281.705] no such table: ContentPackage.LocalizedText
[7301.486]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6335680 40219704
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5835312 36674736
Scratch: 0 0
Largest Allocations:
Malloc: 131072
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 20
------------------------------
[7301.720] no such column: Type
[7301.720] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
xml.log
Spoiler :
Code:
[7246.808] *** SKIPPING Game Database Validation. ****
[7246.808] You can enable it by setting 'ValidateGameDatabase = 1' in config.ini
[7247.541] **** Validating Prefetch Process *****
[7247.541] **** Validation Success *****
[7247.541] SetGlobalActionInfo
[7247.541]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6200216 40219704
PageCache: 5 10
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5812968 36674736
Scratch: 0 0
Largest Allocations:
Malloc: 131072
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 10
------------------------------
[7300.877] *** SKIPPING Game Database Validation. ****
[7300.877] You can enable it by setting 'ValidateGameDatabase = 1' in config.ini
[7301.486] **** Validating Prefetch Process *****
[7301.486] **** Validation Success *****
[7301.486] SetGlobalActionInfo
[7301.486]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6335680 40219704
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5835312 36674736
Scratch: 0 0
Largest Allocations:
Malloc: 131072
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 20
------------------------------
I've been trying for a few days to get it to work, but I can't figure it out. Any advice?
Spoiler :
Read only if you don't like the idea of Po'pay in a mod.
1) I will include an alternative leader once I am done with my mod. I just want it to work first.
2) The Polygon article said the Pueblo council had a problem with their language in the game, and my mod doesn't have Po'Pay speaking.
1) I will include an alternative leader once I am done with my mod. I just want it to work first.
2) The Polygon article said the Pueblo council had a problem with their language in the game, and my mod doesn't have Po'Pay speaking.