My Civ4 post-patch comments/issues

Rhomal

Chieftain
Joined
Dec 5, 2005
Messages
3
AMD64 3000+
PC3200 512meg x2 (dual channel)
6600GT 128meg - latest non-beta nVidia drivers
Audigy2 ZX sound
Turned off virus scanner and non-needed services
WinXP Pro SP2

huge map, 8 civs (including myself), noble level

The good after the patch:
- wonder movies now play much smoother, not choppy*
- dont crash to desktop in the start/middle of the game**
- several of the gameplay bugs resolved as noted in the patch read me

*except gets choppy near the latter stages of the game, see below
**Again, near the latter part of the game crashes are worse then pre-patch

The bad after the patch
- stablilty quickly decreases near the latter part of the game. By the time I hit the year 1900 or so (and the map fully reveiled) things started to take much longer. Not only the AI turns but during my turn scrolling across the map became a nightmare. At times takes 30+sec for the main screen to refresh and draw the units/terrain. At times the scrooling is smooth, othertimes tiakes quite some time. Animations/sound became choppy as well at this stage in the game. Seems like a memory leak when the units/civ size gets beyond a certain point.

The Ugly after the patch
- The crashes become quite common when you get to this stage of the game. early/mid 1900s. When the game crashes about 50% of the time its to the desktop, the other 50% of the time causes a blue screen of death with a reference to a nvidia driver .dll At this point I can only play 5-6 turns at a time before one of these crashes happen. In essence my game is unplayable.

I am very disappointed in this game and lack of quality. I realize and accept some amount of bugs. The world is not perfect nor is the s/w industry. But to release this with game stopping bugs is unacceptable. There was no way these bugs could not have been noticed before ship unless their QA dept is compleatly inept.

I shall think twice about buying another game from Sid or his company.
 
I'm starting to think that this is a problem with NVidia cards. My laptop, which has a GeForce FX as well, also has the same problems with crashing to the desktop and wonder movies. The game works perfectly on my desktop though, and it has an ATI card.
 
Dr. Yoshi said:
I'm starting to think that this is a problem with NVidia cards. My laptop, which has a GeForce FX as well, also has the same problems with crashing to the desktop and wonder movies. The game works perfectly on my desktop though, and it has an ATI card.
nvidia is a fairly popular brand and there is no excuse why it should pose as a problem for the game.
 
Rhomal, if you have a "brandname" graphics card, try the latest manufacturer drivers, instead of nVidia's. I had a similar problem (pre-patch - and the patch didnt fix it as I fixed this before) where I would get the dreaded blue screen with nv_disp.dll. I've used 5 different versions, going all the way back to the 6x.xx series and all had the same problem. I installed the latest ASUS drivers (71.xx) and havent had a crash like that since. Worth a go if you havent tried it.
 
I have exactly the same problem.
Ill try the driver change you suggest Sadan...
 
adz102 said:
I have exactly the same problem.
Ill try the driver change you suggest Sadan...

I should add that the Blue Screen was 0x0000008E -- Module: nv_disp.dll

I work with/against :lol: computers for a living and have never seen that BSOD. But it only occurs with Civ4, no other game or program. It was funny as I remember the moment I put those ASUS drivers on the machine, the game ran a little smoother (not much difference) but after a few hours playing, I suddenly realised that I hadn't had a crash. Still haven't since then. Nice. :thumbsup:
 
AMD64 3500+
PC3200 512meg x2 (dual channel) (crucial ballistic - 1GB total)
6600GT 128meg - never updated drivers
onboard sound
virus scanner running
Win2000 SP4

No problems what so ever - may I suggest using the video drivers origionally suplied with your card?
 
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