This is the only civ game Ive ever played. I know its detractors primarily didnt like the micromanagement involved. I had the misfortune of getting into a war yesterday with a game I was really enjoying. That redefines micromanagement.
I talked to a friend who was a Civ I addict and it seems they have done virtually nothing to help with the micromanagement during war. Firaxix seriously needs to take a lesson from Microsoft's Age of Empires. An intuitive building queue, with auto-send to a certain area, and an escort mode where a fast unit slows down to hang with the slowest unit. What kills me is that this programming is insanely easy and that firaxis knows how much this micro management stuff really ruins the late game for alot of people.
I wont gripe about this next thing to I know its true. I sent a battleship to a certain area and turn after turn it makes its way there. Well on the way it passes by an enemy galleon. I would have loved to have taken the thing out, but Auto-Jonny, decides to haul right passed it. Is there a key which kills the auto-move MID-move?
I talked to a friend who was a Civ I addict and it seems they have done virtually nothing to help with the micromanagement during war. Firaxix seriously needs to take a lesson from Microsoft's Age of Empires. An intuitive building queue, with auto-send to a certain area, and an escort mode where a fast unit slows down to hang with the slowest unit. What kills me is that this programming is insanely easy and that firaxis knows how much this micro management stuff really ruins the late game for alot of people.
I wont gripe about this next thing to I know its true. I sent a battleship to a certain area and turn after turn it makes its way there. Well on the way it passes by an enemy galleon. I would have loved to have taken the thing out, but Auto-Jonny, decides to haul right passed it. Is there a key which kills the auto-move MID-move?