TheGhostEnthusiast
King
I think the Modern UU models at least switching out their weapons would be nice. Same goes for the Tercio, actually, they should start with spears and only pick up the guns once you actually have guns.
Having some exploration and Cavalry/Naval Modern UU update their Graphics at different Tiers would be good.I think the Modern UU models at least switching out their weapons would be nice. Same goes for the Tercio, actually, they should start with spears and only pick up the guns once you actually have guns.
Cavalry was used in WW2 as well, although it was much more advanced and mostly in the beginning. So, having cavalry units for modern period totally makes sense.Technically Hussars, and other Cavalry like them, fought in WW1.
This is by far my BIGGEST problem with the Modern Age. It's literally pitched as thrusting your civ into the "Industrial Resolution," but industrialization is just a brief blip on the Tech Tree. You go from being not industrialized to industrialized in a matter of years.Right now, the Tech Tree throws Industrialization (Factories and Rail Stations) into the end of the first third of the Age (Tier 2 Techs) where they coincide with Field Guns, Howitzers and Rifle Infantry - all graphically WWI units. This is Flat Wrong since Industrialization largely took place 30 - 100 years Before WWI or even the advent of WWI infantry and artillery units, which date to approximately 1900
I think both the Industrial Era Crisis, which was largely a factor in the 19th and early 20th centuries, and the Ideological Crisis, which manifested most egregiously in the mid-20th century, as a result of that separation in time could be handled within a single Modern Age, with Industrial mostly the product of Tech developments and Ideologies that of Civics.This is by far my BIGGEST problem with the Modern Age. It's literally pitched as thrusting your civ into the "Industrial Resolution," but industrialization is just a brief blip on the Tech Tree. You go from being not industrialized to industrialized in a matter of years.
Where is the rapid urbanization? What happens to the rural areas of our empire (our Towns) that once supported our economy? How does industrialization affect farming? What is the impact of mass production on our military and civilian Units? With the advent of the steam engine, how does our relationship with nature and power change? What resources become crucial, and which ones fall to the wayside?
None of this is explored in an Age that should, charitably, be all about this. It's simply bizarre. The missed potential is painful.
The funny thing is that it's much less rush toward the goal than before. In previous civ games, the last third of the game is just a railroad to a chosen victory, in Civ7 I often don't know which way I'm going to win in the middle of Modern.I don't care about this...my main gripe with modern is that very little of the unique civs even matters for it.
Maybe I am playing wrong, but modern to me is a rush to a goal. So for example, am I going to go with natural to hegemony as fast as possible or do my civ's unique civics? I typically don't even go for the unique civics until I am done with hegemony which means I don't get to use them much. But I don't see another option, especially in higher difficulties.
Modern victories need to get pushed way back, otherwise I ignore 90% of modern.