beauregard
Chieftain
- Joined
- Nov 10, 2008
- Messages
- 23
Ok, that was my first attempt as the Clan (since I'm more a builder type, and decided to try something diffrent). The start was slow, due to bad terrain & nasty animals...
When the turn counter hit 250 (marathon speed), I had used "for the Horde" spell. At first I was somehow dissapointed, expecting more free units (compared to the number of barbarians I face playing other civilization), and more dispersed around the map. But then I've noticed that most of barbarian unit stand ont the goblin fort, and also pretty close to newly-discoverd civilizations.
And so it quickly turned into a total slaughter. Because of units bought at the forts, I was easily able to wipe 4 diffrent civs in a diffrent parts of a map, all within 10 turns, and with a very moderate amount of cash invested. It makes me think that the combination of the Clan spell and its ability of buying units in goblin forts is too powerful.
Some odd stuff I've noticed:
- Just before my spell, Elohim killed Orthus (and still was no match for my goblin horde). When I captured their only city, I got a standard farewell window with their leader, but they stayed in a game (doing stuff, like switching civics) until I've found the Orthus axe controlled by them & captured it (yay, a bug!)
- Even more weird stuff happened with my settler - I've cast the spell after building it, but before finding a new city. You know the blue circle suggesting a good place for a city? So they dissappeared just after the spell, and didn't come back. Why is that?
When the turn counter hit 250 (marathon speed), I had used "for the Horde" spell. At first I was somehow dissapointed, expecting more free units (compared to the number of barbarians I face playing other civilization), and more dispersed around the map. But then I've noticed that most of barbarian unit stand ont the goblin fort, and also pretty close to newly-discoverd civilizations.
And so it quickly turned into a total slaughter. Because of units bought at the forts, I was easily able to wipe 4 diffrent civs in a diffrent parts of a map, all within 10 turns, and with a very moderate amount of cash invested. It makes me think that the combination of the Clan spell and its ability of buying units in goblin forts is too powerful.
Some odd stuff I've noticed:
- Just before my spell, Elohim killed Orthus (and still was no match for my goblin horde). When I captured their only city, I got a standard farewell window with their leader, but they stayed in a game (doing stuff, like switching civics) until I've found the Orthus axe controlled by them & captured it (yay, a bug!)
- Even more weird stuff happened with my settler - I've cast the spell after building it, but before finding a new city. You know the blue circle suggesting a good place for a city? So they dissappeared just after the spell, and didn't come back. Why is that?