Abbadonlefleau
Chieftain
- Joined
- Jan 9, 2013
- Messages
- 10
I have just played 2 immortal games with BNW and I started with my usual strategy, which is some kind of ICS (or rather "very wide").
Whooo, maybe I missed something, but it could seriously nerfed:
- you cannot trade immediately for the 240g (I hear someone say "you just need to be friends"; well it takes time to get friend, and "agressively founding cities does not
help"; you really need those 240 early to buy your settlers)
- +3% technology cost per city ! So clearly, at some point (12 ? 14 cities ? it really does not make sense to create additional cities. Notably as you have some fixed figures with the trade routes)
- pantheon: maybe I was unlucky, but it seems that founding a pantheon is much tougher in immortal than it used to be. Probably several IA go with piety opening and found way before me. Given that religion is important in ICS, that does not help^...
- religion: so the cool +1 happiness per converted city (which was my main source of happiness in ICS) became 0.5. This does not help either....
- and on the other hand, you have trade routes, which clearly incentivize you to make nice large tall cities, which will get +20 gold from trade routes.
So, ok, maybe ICS was a bit OP (at least that's how I won my only game on deity without using any "abuse" / tricks), but now...
I feel that Liberty is completly useless. I will never plant more than 5 cities, and therefore I will never go Liberty.
Did I miss something ? I feel that all the new stuff nerfed the strategy of going wide. Are there anything that helped it ?
(the only fun stuff was that I took the reform religion giving +2tourism by religious building; and suddenly my 14 cities with pagoda produced 28 tourism ;-)
Whooo, maybe I missed something, but it could seriously nerfed:
- you cannot trade immediately for the 240g (I hear someone say "you just need to be friends"; well it takes time to get friend, and "agressively founding cities does not
help"; you really need those 240 early to buy your settlers)
- +3% technology cost per city ! So clearly, at some point (12 ? 14 cities ? it really does not make sense to create additional cities. Notably as you have some fixed figures with the trade routes)
- pantheon: maybe I was unlucky, but it seems that founding a pantheon is much tougher in immortal than it used to be. Probably several IA go with piety opening and found way before me. Given that religion is important in ICS, that does not help^...
- religion: so the cool +1 happiness per converted city (which was my main source of happiness in ICS) became 0.5. This does not help either....
- and on the other hand, you have trade routes, which clearly incentivize you to make nice large tall cities, which will get +20 gold from trade routes.
So, ok, maybe ICS was a bit OP (at least that's how I won my only game on deity without using any "abuse" / tricks), but now...
I feel that Liberty is completly useless. I will never plant more than 5 cities, and therefore I will never go Liberty.
Did I miss something ? I feel that all the new stuff nerfed the strategy of going wide. Are there anything that helped it ?
(the only fun stuff was that I took the reform religion giving +2tourism by religious building; and suddenly my 14 cities with pagoda produced 28 tourism ;-)