It's a temporary bonus, the length of which is determined by player skill. Your trade route cap is also chasing you, so unless you're settling some truly awful cities and tanking your happiness, I don't think you are going to end up absurdly ahead of what other civilizations have.yeah I really don't like that. You are still getting the crazy amount of TRs, but only if you don't get into any wars? No other civ's UA is that brittle, where some pillages can completely turn it off for the rest of the game.
True.Then you get 2 TRs on raze and resettle.
With respect TR pillaging is too random an occurrence. While sure you can try to have units protect them there are too many occurrences where a stray Barb unit or a war declaration is going to take them out. You can go for all ITRs to reduce the risk (which seems out of theme with carthages focus on resource diversity), but some of this is pure luck of the gameIt's a temporary bonus, the length of which is determined by player skill. Your trade route cap is also chasing you, so unless you're settling some truly awful cities and tanking your happiness, I don't think you are going to end up absurdly ahead of what other civilizations have.
True.
A little randomness is okay. Morocco is the problem.With respect TR pillaging is too random an occurrence. While sure you can try to have units protect them there are too many occurrences where a stray Barb unit or a war declaration is going to take them out.
It's a tough challenge, but you make it sound like the player has no control against having their TRs pillaged and that's simply not the case. There is undeniable risk that you might lose TRs, but that is what makes the bonus interesting. Your core game strategy is to try to dominate as much coastline as you can while keeping your boats as safe as possible. Trying to outrun your trade cap by as much as possible. That's far more interesting than what she has now; it turns the occupied/trade cap number in your top ribbon into a sort of progress bar for style points.With respect TR pillaging is too random an occurrence. While sure you can try to have units protect them there are too many occurrences where a stray Barb unit or a war declaration is going to take them out. You can go for all ITRs to reduce the risk (which seems out of theme with carthages focus on resource diversity), but some of this is pure luck of the game
The current overlap between Carthage and Spain's gold on settle is far more egregious, IMO.And then we haven’t even started on the stepping on venices toes angle
Morocco is going to destroy this part of the UA, no question. Can only imagine multiplayer balance (with or without Morocco) will also be poor.Morocco is the problem.
You're not even "losing the UA". Even if you never go above the trade cap, you're ahead in yield gain.Maybe if the trigger were tied to "every X techs" it would feel more consistent but I'm not so sure. Ultimately the fact that you can "lose the UA" from a bad episode doesn't sit right with me, so I'm more inclined to go for the Pdan version at the moment.
if the main point is the free trade units…then just do this:Indeed. Multiple concern is that even disregarding the ability to have trade units over cap, this has several buffs over current Carthage besides.
I don’t like the diversity modifier staying; having both more AND stronger TRs is too far.
never said it should be the dominant part of the UA, but cargo ships are actually quite expensive to build, the first cargo ships can take 8 turns to make!Ewww… that’s both weak and boring. Barely a couple hundred gold worth of value every era or so. All it does is save you a couple clicks.
Spain was changed to mirror Carthage, not the other way around. Originally, Spain gained food instead of gold.The current overlap between Carthage and Spain's gold on settle is far more egregious, IMO.
But it can also be very frustrating to get the main benefit of your UA pillaged away with no way of recovering it.It sounds like you're just considering adding the cargo ships on settle with no trade cap increase. That sounds much more interesting.
If your UA gives you trade units with no slots then if you max your slots before settling you can go over your cap limit. You would have a minigame with Carthage where you're constantly trying to expand while also trying to guard your cargo ships (and they are ALL naval cargo ships) as much as possible.
So you have this push/pull of trying to get as much space as you can while also making sure your shipping lanes are completely safe, because your UA pushes you over trade cap once they are gone they are gone.
Morocco just pee'd himself a little.
well you could say the main benefit of the UA is a free cargo ship. those things are expensive. Plus you can't get them until classical. It's not so dissimilar from the current 125 gold and free lighthouse. A starting bonus, and an advantage that others can't get until sailing, and saves on production too.But it can also be very frustrating to get the main benefit of your UA pillaged away with no way of recovering it.
To be clear I don't mind the idea of a bonus that fades with time. Just as right now carthage gets a bunch of gold when they settle, but then its spent and its gone. That's fine.well you could say the main benefit of the UA is a free cargo ship. those things are expensive. Plus you can't get them until classical. It's not so dissimilar from the current 125 gold and free lighthouse. A starting bonus, and an advantage that others can't get until sailing, and saves on production too.