My frist civ strat

Cactus_Jack

Lefty Nutter
Joined
Sep 20, 2003
Messages
318
Location
London UK
Its fairly simple i get battleships and go fundy so i can suport loads of them. Build about 30 vet battleships and go on a rampage and take loads of citys. Dont bother with peace as you cant patrol and destory there ships then. Basicly the AI lose loads of shileds even when i dont take citys off them. I try and ruin the computer so they are a backwards shadow of there former self. Its fun when one city civs try and threaten you lol.
 
If you wish to improve your gameplay, you try the same strat with ironclads :)
... next step is build LH and vet triremes :D
 
Originally posted by la fayette
If you wish to improve your gameplay, you try the same strat with ironclads :)
... next step is build LH and vet triremes :D


Yeah this is me to the americans. Damn your crappy battleships and Carriers i got over 500 triremes pay my tribute now! lol

Seriously the only probleim i find against vet battleships are cruises missles but when you have loads of them the AI doesn have enough to sink them all. I once took a 30 city civ that had speace flight and stopped them luanching with a battleship lead invasion. I wonder if a human player could counter this with loads of submarines? I really want to play a game to find out. Btw are cruisers any use when you got battleships apart from being cheaper?
 
Originally posted by Cactus_Jack
Btw are cruisers any use when you got battleships apart from being cheaper?

Cruisers aren't all that valuable, but AEGIS cruisers are one of the best units in the game! While their attack is less than a battleship, their speed is slightly better, they can see submarines and have double defense against cruise missiles (and other air units)! :thumbsup:
 
Cool thanks in future i will bulild loads of them to lure the computer to waste its air units. Just played a game right now and the computer beat me with a space ship by one year, so when i tried to nuke its capital city to take it had SDI. I still cant get a score over 40 % i am crap.
 
Don't sweat the cruise missiles

You don't have to worry about cruise missiles if you stack a bomber with your battleships. As cruise missiles cannot attack bombers, they will self destruct if they cannot return to base after trying to attack a bomber+battleships+AEGIS cruiser (optional) stack. The only units that can attack such stacks are fighters which can do little damage to vet battleships or vet AEGIS cruisers.

This may require a carrier to act as a base for the bomber(s). The carrier can trail well behind the battleships so as not to be exposed to air attacks.


Alternately, form a stack of your battleships, carrier and any transports. Surround them with 8 stacks, each consisting of an AEGIS cruiser stacked with a bomber. These protect the convoy from all attacks except by fighters - and probably by nukes - if you are playing against the computer.

Such a convoy must include a carrier with at least 16 bombers. Eight of the 16 bombers are airborne each turn so that there is continuous protection.

From a few tests it appears that an opponent must sacrifice 15-20 fighters or more than 10 stealth fighters to break through the screening units. It is very unlikely that so many fighter aircraft can be concentrated at the right place and time. However, if you are expecting really tough opposition, stack an extra AEGIS cruisers with each bomber and include extra cruisers in the convoy stack. These can be used to replace any damaged ones so as not to slow down the convoy.
 
Originally posted by Old n Slow
What have you not done to allow the ai such an accumulation of power? :confused:

I play on big maps thats why? I have played on little maps and crused the computer but its boring that way.
 
Originally posted by Cactus_Jack


I play on big maps thats why? I have played on little maps and crused the computer but its boring that way.

I play on big maps too - up to 100x100. However, when I've given in to curiosity and switched human players, to see just how much power an opponent has, I've never come across the kind of numbers needed to break through an armada such as the one Agricola described.

To build, and gather together, all those battleships, AEGIS cruisers, carriers, bombers, transports and land units would take several turns, with all the resources of a pretty big empire on your part.

Are you talking "giga" maps which only Civ2 TOT or Gold can handle?
 
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