I remember back in the day where whole idea behind the Civ was to expand and fight. Good times. Especially civ 2/3. But now its just a whole bunch of micromanaging that really kind of a throw the game in opposite direction of what it was.
The best part of civ6 is the early game. By a mile. You have to make important decisions on where to settle, which tiles to improve, what units to build, what direction to expand to etc. All very important military and progressive decisions.
But at some point, during the game, everything becomes a click-feast-party. The actions you choose are so minimalistic to the whole game that it really doesn't matter weather you build this or that. Sure there is some strategical options, but for the most part, regardless of what kind of a victory you are after, its basicly just spamming everything you can.
So this was bothering me and I got the storms DLC because I was kind of a hopeful it would add important things to the game. Unfortunetely the storms DLC (that everybody says its good), its annoyance from one part to another. The weather effects really have no real effects on the game. And the idea behind the world summit, although good, its total waste of time. Haveing 5 different ways of a power plant doesnt add anything important to the game. Its just annoyance and take away the focus from empire and fighting.
So I was thinking about why this is and I believe its just because there is so much stuff in the game. I cant even move my units 3 times before new tech is researched, new civic pops up, new units are build. And so you kind of a feel this clickly need to click click click and improve improve improve cities over and over again, while core play is something you try to do in between.
And Ive tried marathon and everything. Its still goes way too fast thru the ages.
So now I just play the start and build up my empire to certain point and start over. Because after that point, the winning is given.
So my tips for Civ 7 are:
- Make choosing which tiles to upgrade a real challange.
- Remove useless civics
- make world summit have real effects on the game
- ai needs better fight mechanics (you can literally declare war and then just wait as opponent sends one unit after another into a wall and loses all of them and then you simply march over him when he has no units left)
- If you are a warmonger, make several civs fight you from different sides.
- make weather effects be a real consideration for where you put your cities or districts. (right now, I really dont care where I plant my cities. builders repair that in no time.)
- make builder have less charges as a way to combat (upgrade everything mania)
- that archeology stuff needs to go. civ is a empire and fight game, not sim city beautification game. Or at least just make a building for acheology and let it add x amount of stuff to your nation. Going around digging stuff really isnt what Civ was about.
..and more. But most importantly make it so decisions have a certain effect on the game. Right now every of my cities always gets all the districs, and all the buildings, regardless of wether they need it or not. Because the upgrades are so fast and you can acually get everything. How about slowing down building progress and then choosing what cities to make into what and how to focus and mange your production capabilities. You know, the strategy part of the game. And strategy is lacking big time here. Like I said, the start of the game is very strategic in nature and fighting can be very strategic. But everything else is a click-feast-party.
tl:dr; buhu, I didn't like the game
The best part of civ6 is the early game. By a mile. You have to make important decisions on where to settle, which tiles to improve, what units to build, what direction to expand to etc. All very important military and progressive decisions.
But at some point, during the game, everything becomes a click-feast-party. The actions you choose are so minimalistic to the whole game that it really doesn't matter weather you build this or that. Sure there is some strategical options, but for the most part, regardless of what kind of a victory you are after, its basicly just spamming everything you can.
So this was bothering me and I got the storms DLC because I was kind of a hopeful it would add important things to the game. Unfortunetely the storms DLC (that everybody says its good), its annoyance from one part to another. The weather effects really have no real effects on the game. And the idea behind the world summit, although good, its total waste of time. Haveing 5 different ways of a power plant doesnt add anything important to the game. Its just annoyance and take away the focus from empire and fighting.
So I was thinking about why this is and I believe its just because there is so much stuff in the game. I cant even move my units 3 times before new tech is researched, new civic pops up, new units are build. And so you kind of a feel this clickly need to click click click and improve improve improve cities over and over again, while core play is something you try to do in between.
And Ive tried marathon and everything. Its still goes way too fast thru the ages.
So now I just play the start and build up my empire to certain point and start over. Because after that point, the winning is given.
So my tips for Civ 7 are:
- Make choosing which tiles to upgrade a real challange.
- Remove useless civics
- make world summit have real effects on the game
- ai needs better fight mechanics (you can literally declare war and then just wait as opponent sends one unit after another into a wall and loses all of them and then you simply march over him when he has no units left)
- If you are a warmonger, make several civs fight you from different sides.
- make weather effects be a real consideration for where you put your cities or districts. (right now, I really dont care where I plant my cities. builders repair that in no time.)
- make builder have less charges as a way to combat (upgrade everything mania)
- that archeology stuff needs to go. civ is a empire and fight game, not sim city beautification game. Or at least just make a building for acheology and let it add x amount of stuff to your nation. Going around digging stuff really isnt what Civ was about.
..and more. But most importantly make it so decisions have a certain effect on the game. Right now every of my cities always gets all the districs, and all the buildings, regardless of wether they need it or not. Because the upgrades are so fast and you can acually get everything. How about slowing down building progress and then choosing what cities to make into what and how to focus and mange your production capabilities. You know, the strategy part of the game. And strategy is lacking big time here. Like I said, the start of the game is very strategic in nature and fighting can be very strategic. But everything else is a click-feast-party.
tl:dr; buhu, I didn't like the game