My Game keeps crashing during Playtesting

sylkachan

Chieftain
Joined
Feb 10, 2021
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40
Location
North America
My game crashes every time I try to playtest my new project. I fixed all the errors, but the game keeps freezing just at the end of the loading screen. I have been able to playtest before, but now it doesn't work anymore. I was unable to get a good screenshot because of the crashing, so all I have is the one below.
 

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The screenshot is too small to see anything. However, here are a couple of issues that I have encountered while modding that caused things to crash at startup.

  • Check the prerequisites for techs. I have switched techs around and ended up with tech having a prerequisite for itself, a tech that comes after, etc.
  • Check building requirements. I accidentally had a the building as a prerequisite of itself.
  • Check the spelling (including spacing) on any recent techs, units, buildings, etc. added to the pediaicons. I have accidentally added a space, left out a letter, etc.
@Civinator do you have any ideas for them to check? You are perhaps the most prolific modder. Perhaps there are things that caused the game to crash for you that you can suggest the OP check.
 
My game crashes every time I try to playtest my new project. I fixed all the errors, but the game keeps freezing just at the end of the loading screen. I have been able to playtest before, but now it doesn't work anymore. I was unable to get a good screenshot because of the crashing, so all I have is the one below.
The solution is very simple. As you posted that you were able to playtest your project before the changes you made, you have to start your old version, that was working, and than step by step have to add one of these changes to your project after the other and have to restart your project after each one of these steps and to look, if the game is still running. With this method you will find the change that triggers the freeze.
 
This is a different project from the last one. The last time I tested, I was able to test most of the units at once. But this time it didn't work even though there weren't as many units. I think it's possible that it may be a memory overload that either my PC or C3C cannot handle, but I do not know why that would be. Do you think testing a fewer number of units at a time would help? Most of the units I tested were in the FF Mod Beta, so they should be workable. I will try again, and tell you the results, thanks for the response.

  • Check the prerequisites for techs. I have switched techs around and ended up with tech having a prerequisite for itself, a tech that comes after, etc.
  • Check building requirements. I accidentally had a the building as a prerequisite of itself.
  • Check the spelling (including spacing) on any recent techs, units, buildings, etc. added to the pediaicons. I have accidentally added a space, left out a letter, etc.
I have not yet messed with any of the techs, or buildings. I have already fixed the errors in my pediaicons file.

By the way, I just updated my OP and added a better screenshot.
 
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