I have played Civ 3 for a while now and for a long time i could not figure out how planting trees is useful. Now after a few games i discovered what good they are. This is for people who have also been wondering about trees.
Use 1 (as a resource attracter): When a resource runs out another of the same resource always pops up somewhere else. I have discovered that for resources like iron or oil are much more likely to pop up in a forest and even more likely to pop up in a tundra forest. If you already have one of that resource it still means that there is one less resource that goes to the enemy.
Use 2 (tundra improver): Tundra only provides 1 food, unless you are luckly enough to get game as well. Even with game however tundra does not allow even a 12+ city(if surronded by tundra) to be productive. Forest adds 2 production to those squares and if game is on the square thats 3 food and 2 production and if you have factories with power plants even more production.
Use 3 (a wall): In the Middle Ages of the game where knights and calvary rule the game offensively the mounted units progress rapidly against you somtimes even making you lose 3 cities a turn. At this point in the game you should have many wotrkers and therefore be able to plant a "wall" of forests which would slow down the enemy and give you more time to send more troops against them.
That's all the uses i have seen for forests if anyone else knows how forests could be used please post it here.
Use 1 (as a resource attracter): When a resource runs out another of the same resource always pops up somewhere else. I have discovered that for resources like iron or oil are much more likely to pop up in a forest and even more likely to pop up in a tundra forest. If you already have one of that resource it still means that there is one less resource that goes to the enemy.
Use 2 (tundra improver): Tundra only provides 1 food, unless you are luckly enough to get game as well. Even with game however tundra does not allow even a 12+ city(if surronded by tundra) to be productive. Forest adds 2 production to those squares and if game is on the square thats 3 food and 2 production and if you have factories with power plants even more production.
Use 3 (a wall): In the Middle Ages of the game where knights and calvary rule the game offensively the mounted units progress rapidly against you somtimes even making you lose 3 cities a turn. At this point in the game you should have many wotrkers and therefore be able to plant a "wall" of forests which would slow down the enemy and give you more time to send more troops against them.
That's all the uses i have seen for forests if anyone else knows how forests could be used please post it here.