What burning question(s) about Civ 7 gameplay you still have?

Here's a simple one for those who have watched a few of the previews: is it possible to rename cities or not?
 
The bonus adjancency of all standard buildings.
And be able to compare unique units and buildings to their original buildings if they exist
 
The bonus adjancency of all standard buildings.
And be able to compare unique units and buildings to their original buildings if they exist
I don't remember the answer but we already know this. It was based on the type, like culture standard buildings all have the same adjacency. And more than one type has the same adjency, so you can have a district with different types of building but only thinking about one way they work location wise.

EDIT:
Looking around, seems like:
Culture and Happiness buildings has adjacency for Mountains, Natural Wonders and Wonders
Food and Gold buildings has adjacency for Coastal, Lake, Navigable River and Wonders
Science and Production buildings has adjacency for Quarters, Resources and Wonders.

Warehouse buildings don't have adjacency regardless of their main yield, instead they provide extra yields on specific Rural Districts.
 
Last edited:
What does low/high happiness in a settlement actually do?
Looks like low happiness lowers yields in a settlement by ~2% per (*or* each happiness up or down affects yields by ~1%)

In this -2 unhappy city, these are the yields at the beginning of the turn
1737084120584.jpeg

After purchasing a Temple (adding 6), these are the yields:
1737084161161.jpeg
 
The maximum happiness penalty for going over the settlement limit is -35, which is 7 over your cap. If it's the 2%/-1 happiness, you could get penalties of 70% to yields. However, I think I heard someone in some video today mention that happiness was useful for promoting growth, which implies the latter 1% up or down calculation.
 
How can a military take down an enemy's walls? Is it just siege units now? Do walls have their own health bar like in 6?

What is the value of your own settlements following your religion? Seems like all the bonuses come from other civs following it.
 
Last edited:
Does a town really stop growing when you specialize? One of the YouTubers said that and I thought it just grew slower.
Yes, but you can switch back and forth from the specialization to “growing town”, which grows the town with 50% extra food. I’m not sure if there are limitations on when you can switch, but I haven’t heard anything.
 
What happens when you buy a buildiing in a specialized town, as these apparently grow population automatically?
It should behave as normal, I think the “no growth” aspect just relates to food growth. I haven’t seen anything suggesting that purchasing buildings would be affected.
 
This is a really minor thing that's been on my mind for a while, so here goes.

I'm not too much of a fan of Benjamin Franklin using default colors that belonged to England in the last two games (that is, red and white), so for that reason alone, I want to ask---will we be able to change the leaders' civ colors, either in-game or through mods?
 
Back
Top Bottom