I've got a few ideas for Civ 4 (btw, does anyone know when that comes out?).
Destroyable Resources:
When bombarded, Luxury/Strategic/Bonus resources should have a chance to be destroyed. This would reflect better what really happens when a place is bombed (i. e. blown to bits!)
Dodging Tactics:
Some quick units could be able to "dodge" one attack made by their opponents unless fighting another fast units.
Sea Conditions:
I'm sick of never being delayed by storms at sea! What? You think winds always blow in your direction? Yeah! If your a bloody god! ... I'd like to have ships be able to be stopped for one turn because of bad conditions.
Salvage:
A tech in the Modern Age, this would allow you to get (a: a free tech or b: gold) from the wrecks of 2 ships that had sunk in stormy conditions.
Free Press:
Another tech. War Weariness would now be affected if large numbers of units died, however the bonus would be that every unit would gain 1 movement point because of good intelligence from scouts (broadcasted by the reporters)..
Robot War:
A tech with a few units in the Modern age, robotic warriors could sneak into enemy cities and scrap production or kill population. Their weakness was that they would need to have a Controller within 4 tiles. In reference to Free Press: Robot units would not trigger unit loss WW.
More Powerful Subs!!!:
C'mon... These guys are the chickens of the sea. Unless you do a lot of bombarding, they don't stand a chance! I would like to see them have a bombarding abillity (from torpedoes) and some better attack and defense points..
And that's all I've got for now. I'll update this if I come up with any more.
Civthing
Destroyable Resources:
When bombarded, Luxury/Strategic/Bonus resources should have a chance to be destroyed. This would reflect better what really happens when a place is bombed (i. e. blown to bits!)
Dodging Tactics:
Some quick units could be able to "dodge" one attack made by their opponents unless fighting another fast units.
Sea Conditions:
I'm sick of never being delayed by storms at sea! What? You think winds always blow in your direction? Yeah! If your a bloody god! ... I'd like to have ships be able to be stopped for one turn because of bad conditions.
Salvage:
A tech in the Modern Age, this would allow you to get (a: a free tech or b: gold) from the wrecks of 2 ships that had sunk in stormy conditions.
Free Press:
Another tech. War Weariness would now be affected if large numbers of units died, however the bonus would be that every unit would gain 1 movement point because of good intelligence from scouts (broadcasted by the reporters)..
Robot War:
A tech with a few units in the Modern age, robotic warriors could sneak into enemy cities and scrap production or kill population. Their weakness was that they would need to have a Controller within 4 tiles. In reference to Free Press: Robot units would not trigger unit loss WW.
More Powerful Subs!!!:
C'mon... These guys are the chickens of the sea. Unless you do a lot of bombarding, they don't stand a chance! I would like to see them have a bombarding abillity (from torpedoes) and some better attack and defense points..
And that's all I've got for now. I'll update this if I come up with any more.
Civthing