My Ideas

Civthing

Lord of the Newbs
Joined
Mar 30, 2004
Messages
36
I've got a few ideas for Civ 4 (btw, does anyone know when that comes out?).


Destroyable Resources:

When bombarded, Luxury/Strategic/Bonus resources should have a chance to be destroyed. This would reflect better what really happens when a place is bombed (i. e. blown to bits!)

Dodging Tactics:

Some quick units could be able to "dodge" one attack made by their opponents unless fighting another fast units.

Sea Conditions:

I'm sick of never being delayed by storms at sea! What? You think winds always blow in your direction? Yeah! If your a bloody god! ... I'd like to have ships be able to be stopped for one turn because of bad conditions.

Salvage:

A tech in the Modern Age, this would allow you to get (a: a free tech or b: gold) from the wrecks of 2 ships that had sunk in stormy conditions.

Free Press:

Another tech. War Weariness would now be affected if large numbers of units died, however the bonus would be that every unit would gain 1 movement point because of good intelligence from scouts (broadcasted by the reporters)..

Robot War:

A tech with a few units in the Modern age, robotic warriors could sneak into enemy cities and scrap production or kill population. Their weakness was that they would need to have a Controller within 4 tiles. In reference to Free Press: Robot units would not trigger unit loss WW.

More Powerful Subs!!!:

C'mon... These guys are the chickens of the sea. Unless you do a lot of bombarding, they don't stand a chance! I would like to see them have a bombarding abillity (from torpedoes) and some better attack and defense points..

And that's all I've got for now. I'll update this if I come up with any more.

Civthing
 
Welcome to the suggestion forums Civthing.

Don't take my satire personally when I post this.

Destroyable Resources:

When bombarded, Luxury/Strategic/Bonus resources should have a chance to be destroyed. This would reflect better what really happens when a place is bombed (i. e. blown to bits!)

The resource marker represents many things. It can represent the conditions necessary for cheap production of resource X in that square, in which case a little Cordite or Agent Orange will not make a difference. Mines are deep underground and may be destroyed, but not the minerals they get. While maybe this should be considered in nuclear attacks, conventional arms simply did not do it in most of the 20th century.

Dodging Tactics:

Some quick units could be able to "dodge" one attack made by their opponents unless fighting another fast units.

'There is no spoon.'

Sea Conditions:

I'm sick of never being delayed by storms at sea! What? You think winds always blow in your direction? Yeah! If your a bloody god! ... I'd like to have ships be able to be stopped for one turn because of bad conditions.

And we all know how much players love random events you cannot predict or prevent. Actually this might have some merit, but expect a hard reception.

Salvage:

A tech in the Modern Age, this would allow you to get (a: a free tech or b: gold) from the wrecks of 2 ships that had sunk in stormy conditions.

Do you mean like sunken Soviet Nuclear subs or what? If you mean Spanish galleons then I think that the amount of gold they have is tiny compared to the GNP of the US. That would be one or two gold.

Free Press:

Another tech. War Weariness would now be affected if large numbers of units died, however the bonus would be that every unit would gain 1 movement point because of good intelligence from scouts (broadcasted by the reporters)..

This would be way overpowering, esepecially for non-WW nations. I am assuming only WW effected nations could use Free Press. Needs to be tweaked before further application.

Robot War:

A tech with a few units in the Modern age, robotic warriors could sneak into enemy cities and scrap production or kill population. Their weakness was that they would need to have a Controller within 4 tiles. In reference to Free Press: Robot units would not trigger unit loss WW.

I am guessing you have been playing CTP or CTP 2 recently.

More Powerful Subs!!!:

C'mon... These guys are the chickens of the sea. Unless you do a lot of bombarding, they don't stand a chance! I would like to see them have a bombarding abillity (from torpedoes) and some better attack and defense points..

I'm with you here Civthing. A ship-to-ship bombard would be a very useful ability. Also, it should be invisible during attack unless the right units are there. Even then response fire should be less powerful than directly attacking an exposed sub. Also, nuke subs need to have land-bombard ability, be able to kick other subs arse, and have near invincibility versus surface ships in attacks.
 
sir_schwick said:
The resource marker represents many things. It can represent the conditions necessary for cheap production of resource X in that square, in which case a little Cordite or Agent Orange will not make a difference. Mines are deep underground and may be destroyed, but not the minerals they get. While maybe this should be considered in nuclear attacks, conventional arms simply did not do it in most of the 20th century.

Hmm. true for some, however, once a mine is collapsed, the minerals are no longer available for new units. Also, this would apply for things like Wheat which would probably be knocked out when those brutes known as Medieval Infantry come knocking. I think it would be more representative of the destruction armies did to nations (one very good example is the way the Mongols rampaged through cities destroying farms and sowing salt into the ground to permanently destroy farming).

'There is no spoon.'

O_o ... no comment.

And we all know how much players love random events you cannot predict or prevent. Actually this might have some merit, but expect a hard reception.

We also know how no natural disasters ever happen because the leaders of nations don't love them ... But I understand why that might not be so well accepted.

Do you mean like sunken Soviet Nuclear subs or what? If you mean Spanish galleons then I think that the amount of gold they have is tiny compared to the GNP of the US. That would be one or two gold.

Slightly. This was more of an idea of how to get something back from those ships lost on an exploration gamble. Not really my best idea but, who knows.

This would be way overpowering, esepecially for non-WW nations. I am assuming only WW effected nations could use Free Press. Needs to be tweaked before further application.

Whoa whoa! I'm not saying you plunge into Anarchy because your scout died! This applies to all nations that research this tech and it's minimal. You'd have to lose 50-60 units before you had to got biting your nails.

I am guessing you have been playing CTP or CTP 2 recently.

Nope. Never heard of it. Just an idea sparked by some recent news about little killer robots going into terror hot-spots

I'm with you here Civthing. A ship-to-ship bombard would be a very useful ability. Also, it should be invisible during attack unless the right units are there. Even then response fire should be less powerful than directly attacking an exposed sub. Also, nuke subs need to have land-bombard ability, be able to kick other subs arse, and have near invincibility versus surface ships in attacks.

Oh well, one out of... seven. These guys are really pitiful! They're basically tube-shaped sacrificial victims.... The only things they might stand a chance against are Destroyers or maybe badly damaged cruisers. Nuke subs should also have a bigger margin between them and the normal subs. I mean come on! The Ironclad's beaten it on occasion! This is almost as bad as the F-15!! They should put in an "Anti-Ship Defense" like the Anti-Air one. Also, surface ships need to ba able to see them a little better. Battleships have radar and carriers certainly do. If nothing else the planes should be able to see them through the water!

Civthing "Wait, I'm not done!"

Don't even get me started on the Spearman vs. Panzer problem!
 
CivThing said:
Whoa whoa! I'm not saying you plunge into Anarchy because your scout died! This applies to all nations that research this tech and it's minimal. You'd have to lose 50-60 units before you had to got biting your nails.

No, the overpowering part is the +1 movement to units. The WW part is just a bane to nations with WW.

CivThing said:
Nope. Never heard of it. Just an idea sparked by some recent news about little killer robots going into terror hot-spots

Okay, I have read about those robots as well. However they are easily recognizable guns on remote controlled chasis. It would take a small army of them to even infiltrate a city, and I have doubts about doing covert operations like blowing up buildings and sabotage. These aren't terminators, but RC cars with machine guns. FYI, I am quite prejudiced towards the modern era, even to the point of saying we remove it till gameplay is improved, but that is neither here nor there.
 
No, the overpowering part is the +1 movement to units. The WW part is just a bane to nations with WW.

Hmm.... good point... However, the WW would apply to all nations that researched this (fascist, democracy, doesn't matter). Let me ammend this, then. Instead of 1+ movement to all units, why not allow building of a News Station. News Stations would bring a slight increase in science (because of well-informed peeps) and an increase in happiness (because of good news)

Okay, I have read about those robots as well. However they are easily recognizable guns on remote controlled chasis. It would take a small army of them to even infiltrate a city, and I have doubts about doing covert operations like blowing up buildings and sabotage. These aren't terminators, but RC cars with machine guns. FYI, I am quite prejudiced towards the modern era, even to the point of saying we remove it till gameplay is improved, but that is neither here nor there.

Correct. Notice I said an "idea sparked". Not "I want to copy these pathetic things to the T". Why not a unit Robot Infantry that would basically look like a miniature Mech Infantry. There are also ideas for miniature flying/tunneling robots that could have explosives attached to them to conduct sabotage. Also, they coul release poisons to reduce a city's population. And, I suppose, for those "Giant Death Robot" fans we could have some sort of Terminator thing.

Civthang!
 
Civthing said:
Correct. Notice I said an "idea sparked". Not "I want to copy these pathetic things to the T". Why not a unit Robot Infantry that would basically look like a miniature Mech Infantry. There are also ideas for miniature flying/tunneling robots that could have explosives attached to them to conduct sabotage. Also, they coul release poisons to reduce a city's population. And, I suppose, for those "Giant Death Robot" fans we could have some sort of Terminator thing.

NBC is pretty well ignored in Civ, but that another issue. Drones and the advantage they confer should probably just upgrade current mechanized units. The current mechanization drive in the US army is not to replace soldiers, but make equipment more efficient. Robots are used for jobs which human soldiers should not need to do(bomb searching, taking fire, etc.).
 
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