My map's don't work!

Thor Macklin

Warlord
Joined
Sep 19, 2010
Messages
273
Location
The state of Denial
I need help, as I have stated in my intro post, I make maps for scenarios
in Civilization IV.

So, as a historical perfectionist (or atleast a geographical one.) I have
made my own edits for RTW, BUT I have an issue.

For my Pacific Map I can edit it ANY time and it works fine.
The same went for my europe map, that is until I reinstalled my
game and added all the proper expansions for Road to War.

(Now please note, I did NOT reuse the my old europe map edit, but
instead used a tried to redo it.)

Now here is what happens, I will save the europe map as a world builder scenario,
(without doing anything just editing it.) and it'll work fine. But when I make
ANY sort of major changes (e.g. removing cities, landmasses.) The next time
I load the mod it automatically makes it open play!

I would GREATLY appreciate any advice as to what the problem is.
 
You need to be careful about removing cities as they are linked in the python files to co-ordinates. And hence the python scripts fail.
 
Ah I see, I thank you greatly (I didn't expect to get help from
a more major designer XD.)

So with that in mind, may I ask how I would avoid that?
Are there only certain cities I should avoid moving?

I am curious because in my Geographically-correct pacific
map I have almost COMPLETLY reworked the entire map
with no issues.

(with the exception of the americas, which seeing the inaccuracy
makes me twitch, though I have no idea how I could redo it.)

But as a last question, if I removed all the land tiles from around the city
and replaced them with water tiles (as is my normal procedure.)
Would it still work? As in would it keep the python working so I wouldn't
have to redo the entire map without closing the game?

I am thankful for any help.
-Thor Macklin
 
RE: Europe Map

There are many cities referenced in the RtWEventManager.py. You can search them for the co-ordinates. You can then search the WBS file with notepad++ (recommended) and find them

RE: Pacific Map

There is really not really any map references in the .py files, which is why you had no problems.

NOTE: you may want to join the Pacific Scenario Team. Civ_king is leading the map design.
 
Ah thank you very much!
Europe:
One last question, since the goal of my Europe map is to transfer it
entirely to the Europe Map that comes with the game.
(Since I believe that I can get FAR more with a larger map then
if I just added more cities, plus it would make the German invasion of Russia
take a decent amount of time for both sides.)

Pacific:
I'd be more then honored, though how exactly would I, 'sign up'?
 
You may wish to look at my European Scenario in my Version of Road to War (see my Sig), before embarking on new version. Russia "Goes on forever" (in the words of one playtester.

RE: Pacific, just post your intention help and what you can do in the thread linked to above.
 
Yea I tried the mod out, it brutally murdered my computer speed.
I'm rather opposite of opinion when it comes to maps, I'd rather have
plenty of space so to be able to move combat OUT of the cities
(much like Civilization V does, except with RTW the stack of doom can be
destroyed with the use of a mere 40 artillery units.)

But anyway, I'd like to once again thank you for your help here! You've
saved me several hours of work.
 
Actually you have not tried "my" mod ... you can only have a handful of artillery units and stack od dooms have been virtually eliminated, by giving a penalty for having a unit in a city.
 
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