TheDS
Regular Riot
I'm not exactly known for modding, but I have a couple concerns about Civ5's modability. Will us regular folks (non-programmers, non-professional artists) be able to do anything at all, and will mods be compatible with each other?
Regular folks
Civ3 had a tool that allowed me to make adjustments to a great many things about the game. I couldn't create new units, but I could adjust some of the rules and adjust some of the unit and terrain values. Sure, I could have figured out how to do it in Civ4, but it was a lot more effort and wasn't worth it.
Compatible mods
Who here hasn't wanted to try more than one mod and been afraid of the work necessary to get them all to play nice? Anyone?
When you start a "Custom Game", you're given a lot of options, which could themselves be considered mods that were integrated. Having no espionage, having no random events, having always peace or always war, and so on.
I would like to be able to see the ability to stack mods together, or know which ones won't play nicely with each other. I don't think there's any inherent incompatibility between BTS, NextWar, BUG, the Revolutions mod I've just recently heard about, and maybe one or two more extra-units or extra-leaderheads mods, is there? Putting them all together is enough of a hassle that unless there's a great clamoring for it, or someone capable of doing it wants it done, it's not possible for me to get whatever specific combination of mods I want stacked together.
So I'd like that to change.
I'd like to be able to install my favorite 50 mods, some of which might not be compatible with some others, and use them in an a la carte fashion, picking and choosing what I want to have together in a specific game. If certain mods aren't compatible, say maybe they both adjust the values of regular units to values inconsistent with each other, then choosing one greys out the other(s) with a tooltip explaining why. Frex, Always Peace and Always War are mutually incompatible - choosing one prevents choosing the other.
Regular folks
Civ3 had a tool that allowed me to make adjustments to a great many things about the game. I couldn't create new units, but I could adjust some of the rules and adjust some of the unit and terrain values. Sure, I could have figured out how to do it in Civ4, but it was a lot more effort and wasn't worth it.
Compatible mods
Who here hasn't wanted to try more than one mod and been afraid of the work necessary to get them all to play nice? Anyone?
When you start a "Custom Game", you're given a lot of options, which could themselves be considered mods that were integrated. Having no espionage, having no random events, having always peace or always war, and so on.
I would like to be able to see the ability to stack mods together, or know which ones won't play nicely with each other. I don't think there's any inherent incompatibility between BTS, NextWar, BUG, the Revolutions mod I've just recently heard about, and maybe one or two more extra-units or extra-leaderheads mods, is there? Putting them all together is enough of a hassle that unless there's a great clamoring for it, or someone capable of doing it wants it done, it's not possible for me to get whatever specific combination of mods I want stacked together.
So I'd like that to change.
I'd like to be able to install my favorite 50 mods, some of which might not be compatible with some others, and use them in an a la carte fashion, picking and choosing what I want to have together in a specific game. If certain mods aren't compatible, say maybe they both adjust the values of regular units to values inconsistent with each other, then choosing one greys out the other(s) with a tooltip explaining why. Frex, Always Peace and Always War are mutually incompatible - choosing one prevents choosing the other.