My Most Kick Ass Strategy So Far

Unidie

Chieftain
Joined
Oct 3, 2010
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5
Please Post Your Own!


Rome seems best for this!

This is mine:

1. Monument for extra early culture, a worker

2. get iron asap (tech)

3. once you have developed your land with some mines/farms get a settler and found a city near iron.

4. get a barracks while a monument builds in city 2(25% faster because of caesar!).

5. Get the honor policy tree. Double exp early on is a killer. Kill, explorer, get exp.

After Honor you go commerce. (roads are expensive and you need roads all over...)

6. Once you have a barracks and iron build a Legions and ballistas, attack the closest civ, use a great general if you can, 25% increase in power of your troops.

7. With any extra gold, purchase buildings in Rome so that all your soon-to-be puppet cities will build things faster.

8. Keep building legions/ballistas and ignore happiness once you start destroying all neighbors.

9. You can make as many enemies or friends as you need. But it's more fun to have everyone as an enemy.

10. eventually happiness isn't a problem because your puppet cities will build coliseums and theaters etc.

11. Keep two great generals and the rest use to start golden ages.

12. As your happiness starts to build up (as it will because of conquest of many luxury resources) start annexing your most powerful puppet cities.

In the end domination is the victory goal. It happens pretty easily. So far I have only played this on prince difficulty, but I'm sure it can work on higher difficulties.

(Got the original from this source: http://tinyurl.com/civ5guide)
 
Mine requires that you play with Arabia for this to work. Arabian UA is +1 gold per city connected to the capital.

1.Build your city. Your capital will be the only city that has more than 1 population.

2.Start teching for calender.

3.Depending on how many turns it takes to grow to 2 pop either build a warrior, scout or nothing.

3.Build a settler.

4.Build stonehenge in your 2nd city.

5.Keep building settlers on your initial city.

6.Take advantage of liberalism tree.

7.Become allies with culture city states.

8.Never build any buildings in your 1-pop cities. It just costs too much and doesn`t work with this strategy.

9.Build a worker and lots of military in your 1-pop cities.

10.Road your cities. Two cities can be connected by minimum 3 roads. You actually get more money from connected cities than road maintenance costs. Again, this will only work if your civ is Arabia.

11.Once you`re far enough in tech build bazaars and make your people into merchants.


Together with 1 hammer/culture/happy face per city thanks to the liberalism tree your production should now be pretty good. Add in communism (+5 hammers per city) and you should be able to build military as fast as immortal AI. Every city will produce 2+1+5 hammers and 1+2+2 gold. Another great thing about this is that your city placement will mostly be very compact and you can choose not to have early wars.
 
Yeah basically a pangaea sweep is possible on most difficulties using horsemen from any civ.

All-out patronage with a gold-based empire can be fun too. You get to annoy the hell out of the AI because any war means 34095873049587 little city states declaring on it, but you also get cost-effective units/culture/FOOD/science/great people. I got 3-4 great people using this on a small map with a LATE completion of that SP tree, I'd imagine if you got started on it early you could really milk it.

If the AI declares on an allied city state and not you, block it with a couple units and they can't actually take the city. I defended a city state from an entire continent of troops in modern times using 1 unit in an extreme case, and the city state just fired its 1 cannon overtop and kept killing the invader's stuff. I went on to win diplo with 14 votes out of 15.

Lots of fun abuses in this game.
 
I'd do it maybe up to Emperor. Higher it's easier, quicker and faster with horses. There's much more of them on the map, for one thing.
 
Plus with horsemen and the double EXP it takes no time to get Blitz which takes your overpowered super unit and makes him 2x as effective. Thanks Firaxis!
 
I am a noob and just learning the mechanics of civ 5. I have played all the older civs since the 90s but I am not an advanced player.

I call this strategy the German Barbarian Rush. LOL.

Basically Germany gets either 75 gold, or 1 free unit after clearing a barbarian camp.

I am playing on Prince, largest Earth map, slowest speed, max nations, max everything, domination.

After start I have sent my warrior to explore. Eventually he runs into barbarians. Clears the camp out by turn 7-10 with healing. After 2 camps (50% chance of either gold or new unit) you have 2 warriors. They cover twice the map. In approx 40 turns you have about 2x2x2x2 = 16 free units and it keeps going until you hit your unit limit. :eek:

When I had about 4-5 units I went after Rome, then next Japan, next China, and so on puppeting their cities. By turn 100 I cleaned out Europe and Asia both. Africa had Ghandi, Alexander, and the Iroquois left. Granted I had unhappiness down to -25, still I could have cleaned out Africa easily. I chose to stop and fix my economy and happiness just to learn the game better.

Obviously this is an exploit based on the massive barbarian spawning. Each of my military unit is out covering an area of a map and waits for a new camp to spawn and get 75 gold. I don't keep the units anymore because I am close to limit. My budget is down to -40 per turn yet I still have more and more money because my military units became cash cows killing camps and they not only pay for themselves but also generate a profit.

Needs to be fixed.
 
I call this strategy the German Barbarian Rush. LOL.

Take a look at this thread German unique ability is overpowered and crazy.

I have to agree with some posters on that thread that it is luck based, situational, and doesn't always work. When it does, however, it is fun and can make for a short game as soon as you can embark your horde to the next continent.
 
Take a look at this thread German unique ability is overpowered and crazy.

I have to agree with some posters on that thread that it is luck based, situational, and doesn't always work. When it does, however, it is fun and can make for a short game as soon as you can embark your horde to the next continent.

I figured there would be a thread about it. I just signed up here today. I did not get to read all that much yet.
 
Yeah vanilla is pretty sadly easy with horseman or german rush. Thank god for mods :) Although it is a bit depressing knowing that probably half my work and others will be obsolete on the first patch.
 
My favorite strategy so far involves the Persians.

Persia's claim to fame is their +50% Golden Age length. (During those Golden Ages, military units get +1 movement and +10% strength in addition to the usual +1 gold and +1 production all empires get during the GAs.) So obviously the focus of my game was going to be making my people as happy as possible while at the same time pushing culture so I could get new Social Policies at reasonable intervals (even more happiness, and maybe a cultural victory in the cards!).

Persia's unique building is Satrap's Court (+2 happiness and +25 gold empire wide. Requires a Market in the city.) FREE MAINTENANCE!

The most important Wonder for Persia would be Chichen Itza for +50% golden age length - normal GA length with this Wonder would be 17 turns for Persia. Forbidden Palace is another must: -50% unhappiness for # of cities.

The Piety social policy also looks like a must, with its-25% happiness required to start a golden age (the strategy guide has this entire branch wrong). So in theory you're getting more GAs that last longer! By judicious use of Great People you could spend most of the game in Golden Ages with very brief interludes.

The second key to this strategy is to court the City States - luxuries assume a great deal of importance if you're shooting for high happiness, each type yielding +5 happiness empire-wide. The Militant City States are still useful, but honestly I probably scrapped more units to save cash than anything.

How does my strategy work? Here's what blew my mind: I actually got a 60-turn Golden Age! Subsequent GAs typically ran about 27 turns or so! That made it a lot easier to coast to a big culture win.
 
Take a look at this thread German unique ability is overpowered and crazy.

I have to agree with some posters on that thread that it is luck based, situational, and doesn't always work. When it does, however, it is fun and can make for a short game as soon as you can embark your horde to the next continent.

Pretty much what I came here to say.

Germany + Pangea + Duel + Marathon = WIN.
 
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