My Navy is useless

The D Man

sigh...
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Jun 13, 2007
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Whenever i play civ, I always engage in land wars and slowly take my continent on civ at a time. By the time i have the entire continent under my thumb, my navy comprises of a caravel, to frigates, a sub, and two battleships. Then when i think i am all safe and secure, my "buddies" launch a huge naval assualt and I am then on the defensive side of a war that could have been prevented? How can I devlop my navy without losing land production?
 
I would, but i generally start away from water and the counquered civs cities aren't very well placed.
 
Yeah I tried that, and the result is a city that doesn't grow AT ALL. Thanks for the advice anyways.
 
Yeah I tried that, and the result is a city that doesn't grow AT ALL. Thanks for the advice anyways.

I don't see why it would have growth problems, unless you're building on a coast that's nothing but hills with no seafood in sight, but you probably shouldn't be looking to build a super city at such a location in the first place.
 
I think it would help players not neglect their navies, and make them more usefull in general, if certain ships (I'm thinking Frigates, Destroyers) could attack land units on the coast, or maybe one tile in. They could be like missles and not be able to destroy any units, just damage them. I also think that Battleships then should be able to shoot at land units x number of tiles away, doing (possibly) collateral damage. It would certainly be more realistic and make having a strong navy that much more important.
 
Save the attacking land units stuff for the ideas section. But the cities I build are usually surronded by grassland or tundra.
 
Save the attacking land units stuff for the ideas section. But the cities I build are usually surronded by grassland or tundra.

Well, coastal cities are no different than regular ones, and I often find my largest cities are on the coast (due to seafood when it's present). So I don't know what else to say.
 
Well since oversea invasion is much more a threat this time around, I'd just add the ship rush a lil bit early during the end tails s of my land sweep.

THen To keep my power in the sea intack, Id increase my ratio of ships to freshly launched in comparison to landstacks. THis might oppose the growth rate of other nations bent to out do D-DAy ya from sea and also thwart the pillage partys they had in store :viking:
 
One thing I missed sorely in CivIV is bombardment. In CivIII you can use artillery to bombard ship and also using ship to bombard land units. In fact, one of the favorite tactic used by AI in CivIII is using its Ironclad to bombard your stack of ships or coastal railroad then safely retreat. ;)
 
You want at least one solid production city on the coast - ideally this is where you will build both Herioc Epic and West Point - with a drydocks that's two promotions out of the gate and very nearly a third (non-Charismatic) - add a third with any +2xp civic or a settled GG or the Pentagon.

This is nice for two reasons: a highly promoted navy allows for a smaller navy. West Point now contributes to both land and sea units.

When your navy needs a boost, this city should crank out nothing but ships. A reasonable stack of Bombard Battleships, Drill III Destroyers and a small pile of Flanking II submarines should make short work of any enemy navy.
 
This is nice for two reasons: a highly promoted navy allows for a smaller navy. West Point now contributes to both land and sea units.

Quoting this for emphasis because I think it's absolutely true. In one of my current games (on a Big and Small map) I attached two early Great Generals to ships--they're frigates now--and that's pretty much all I've needed at this point. I've been at war with one or two overseas civs for a few hundred turns now, and I've racked up quite a kill count both defensively and offensively.

So I definitely agree with the idea of putting your premiere unit factory on the coast, where possible.
 
Try this: Conquer or build a city on the coast with 2+ Seafood resources OR (but less preferably) 1+ Corn/Rice/Wheat/Pigs/Sheep/Cows. Also, aim to have forests, hills, and ready access to Iron, Oil, and Uranium. Build the Moai Statues, Lighthouse, Granary, Forge, Factory, Hydro Plant, Drydock, and Ironworks OR Heroic Epic. Thus, you'll have a good ship/land unit site. If you are lucky, put this city close to your main military centers. Spam Transports and Military Ships here, while units from around the area come to enter the Transports.
 
I will usually early in the game build a coastal city for early trade and everything. However, I will usually set aside one of the coastal cities to build experienced naval units. Alot of times I'll try and put the Red Cross in this coastal city and a couple great generals as instructors. I will usually build whatever buildings that fit the specification for that city, and just navy units. This was already discussed I know, but it's important to start your navy early.

I try and develop a small protection force and a small foreign navy. If you don't have about 12-15 various naval ships you should probably build more.
 
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