futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
I tried something different for space race last night and it seemed to work out quite well as I shaved around 3-4 decades off my average finish time. I'll describe how I teched as that is the main point of the space/tech race. (Monarch/Hemispheres/Normal)
Early game:
-Worker techs (ag, pott, mining, wheel, etc.) and resource techs (bw, ah, iw) first; cottaged up the capital
-Then monarchy for HR; grow the capital as much as possible. I had it well over size 10 prior to 1AD
-Then math-col-CS to get bureaucracy for the capital; generate a GS asap for an academy in the capital
Mid game:
-Liberalism race: tech paper/phil/educ/lib lightbulbing as much as possible; in this game I didn't get the GL/NE set up early with castesys and pacif, but that is the ideal way to go
-Took nationalism with free tech and managed to get music first so I was able to trigger 2 rounds of golden ages to expand my tech lead; I had 8 cities and was in the midst of conquering Ramesses with elephants and catapults and he had around 7-8 cities as well to bring my total up to 15-16 cities around 1500 AD.
-Then beelined Democracy for the CE civics and switched out to FS/Em/FR during golden age (needed HR still so no US).
-Then beelined Astronomy for overseas trading (trying to get enough
to switch out of HR) and more importantly the observatories
Late Game:
-This is where I really changed things up from what I normally do
-First I beelined superconductors for the labs; I noticed that some good techs are on this beeline, including biology
-Then I beelined industrialism to look for aluminum; I needed to invade backwards HC to get it, so then I went for combustion to hook up oil for tanks to make it quick; it was; the industrialism beeline took me through assembly line which allowed me to get factories and coal plants hooked up.
-Then I went for rocketry; I got into US and FM during another golden age
-Then I went for the two heaviest ship parts: satellites and fusion iirc
-Then just teched out the remaining parts and built them during a final golden age
Some things I would change:
-In general this approach seemed to work better than what I normally do, which is the haphazard approach
-I had hoped to pick up Steel in a tech-trade, but it didn't work out. I would tech it prior to Industrialism so that the IW city is ready to go if and when aluminum is revealed to start on the heavy lifting projects: Apollo and the 2 heaviest pieces
-I would've switched back out to bureaucracy late-game and plowed under some cottages for workshops to have another heavy-lifter; I also would've plowed under some more cities to help with production; my production lagged a little at the end and cost me some turns; I had Mining Inc., which helped but SP could've worked just as well I think
Thoughts?
Early game:
-Worker techs (ag, pott, mining, wheel, etc.) and resource techs (bw, ah, iw) first; cottaged up the capital
-Then monarchy for HR; grow the capital as much as possible. I had it well over size 10 prior to 1AD
-Then math-col-CS to get bureaucracy for the capital; generate a GS asap for an academy in the capital
Mid game:
-Liberalism race: tech paper/phil/educ/lib lightbulbing as much as possible; in this game I didn't get the GL/NE set up early with castesys and pacif, but that is the ideal way to go
-Took nationalism with free tech and managed to get music first so I was able to trigger 2 rounds of golden ages to expand my tech lead; I had 8 cities and was in the midst of conquering Ramesses with elephants and catapults and he had around 7-8 cities as well to bring my total up to 15-16 cities around 1500 AD.
-Then beelined Democracy for the CE civics and switched out to FS/Em/FR during golden age (needed HR still so no US).
-Then beelined Astronomy for overseas trading (trying to get enough

Late Game:
-This is where I really changed things up from what I normally do
-First I beelined superconductors for the labs; I noticed that some good techs are on this beeline, including biology
-Then I beelined industrialism to look for aluminum; I needed to invade backwards HC to get it, so then I went for combustion to hook up oil for tanks to make it quick; it was; the industrialism beeline took me through assembly line which allowed me to get factories and coal plants hooked up.
-Then I went for rocketry; I got into US and FM during another golden age
-Then I went for the two heaviest ship parts: satellites and fusion iirc
-Then just teched out the remaining parts and built them during a final golden age
Some things I would change:
-In general this approach seemed to work better than what I normally do, which is the haphazard approach

-I had hoped to pick up Steel in a tech-trade, but it didn't work out. I would tech it prior to Industrialism so that the IW city is ready to go if and when aluminum is revealed to start on the heavy lifting projects: Apollo and the 2 heaviest pieces
-I would've switched back out to bureaucracy late-game and plowed under some cottages for workshops to have another heavy-lifter; I also would've plowed under some more cities to help with production; my production lagged a little at the end and cost me some turns; I had Mining Inc., which helped but SP could've worked just as well I think
Thoughts?