The place for me or anyone else to put random Ideas they have and don't know where they would fit.
Captured Robots:
Gain a Broken Robot on Robot defeat
Can be upgraded/repaired in towns.
Requires 'Repair Shop'
No bonus prereqs to repair.
Slightly weaker than a brand new robot.
Pillageable Map Improvements:
Improvements that start on the map, that can be pillaged.
Scavenger Specialist: Only Produces when scavenging/survival type civics are active.
Doctor Specialist, Entertainer Specialist(Yay Civ 2!), Super Mutant Specialist, Ghouls Specialist.
Bonus Resource Electricity: Produced in various Quantities by Power Stations, provides boosts to buildings that can use electricity. (Allows the electricity concept to not only affect hammers but all other yield and commerce types.)
Bonus Resource Electric Consumption: Produced by buildings that use electricity, a negative bonus that is the opposite of the bonus for electricity.
Captured Robots:
Gain a Broken Robot on Robot defeat
Can be upgraded/repaired in towns.
Requires 'Repair Shop'
No bonus prereqs to repair.
Slightly weaker than a brand new robot.
Pillageable Map Improvements:
Improvements that start on the map, that can be pillaged.
Scavenger Specialist: Only Produces when scavenging/survival type civics are active.
Doctor Specialist, Entertainer Specialist(Yay Civ 2!), Super Mutant Specialist, Ghouls Specialist.
Bonus Resource Electricity: Produced in various Quantities by Power Stations, provides boosts to buildings that can use electricity. (Allows the electricity concept to not only affect hammers but all other yield and commerce types.)
Bonus Resource Electric Consumption: Produced by buildings that use electricity, a negative bonus that is the opposite of the bonus for electricity.