My Siege Tower was destroyed when it was behind my ship!

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Feb 13, 2017
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Ukraine
What is that supposed to mean?! My Siege Tower was destroyed when it was behind my ship! That really ruined my attack on an enemy city( The ship must take a hit for the Siege Tower, mustn't it?
p.s. I am playing the game with Summer 2017 Update.
 
Not sure why you mean by "behind" your ship, but if you mean the siege tower was alone on a sea tile and your ship was on a different sea tile, all I can surmise is that your siege tower was killed by your enemy. If you want to protect an embarked land unit (like a siege tower) you should put it on the same tile as a ship (and consider putting ito an escort formation with that ship).
 
In a recent game I had an embarked Archer take 2-3 rounds of hits from a Barb Quadrireme while stacked with my ship (Frigate or Caravel, I can't recall). I kept seeing the -XX damage alert each round, but my ship's health stayed at 100%. It wasn't until I moved the ship that I saw how the Archer was nearly dead.
 
Not sure why you mean by "behind" your ship, but if you mean the siege tower was alone on a sea tile and your ship was on a different sea tile, all I can surmise is that your siege tower was killed by your enemy. If you want to protect an embarked land unit (like a siege tower) you should put it on the same tile as a ship (and consider putting ito an escort formation with that ship).
I mean that my Siege Tower was on the same tile as my ship.
 
I just had my siege tower damaged (strafed) by a fighter while stacked with a conquistador. The conquistador was not hit, apparently. I guess it is the same feature/bug?
This is post patch with absolurely zero mods (never used one). The game was started pre-patch, though.
P.S. yep, they use their air units now!
 
I just had my siege tower damaged (strafed) by a fighter while stacked with a conquistador. The conquistador was not hit, apparently. I guess it is the same feature/bug?
This is post patch with absolurely zero mods (never used one). The game was started pre-patch, though.
P.S. yep, they use their air units now!
Was the siege tower in an escort formation with the conquistador? We should try using siege towers in escort formations - maybe that really protects them...
 
No escort formation, just in the same hex. It was a biplane, BTW, not a fighter. My bad.
 
@hollus I put an Observation Balloon into the escort formation with an Artillery, but the AI still damaged only my Observation Balloon. So the escort formation doesn't change anything. Clearly a bug.
 
Similarly a battering ram embarked can weirdly melee attack a city. (I accidentally clicked on it instead of the ship to attack a city).
 
I think you have to have it being escorted by another unit, not merely in the same hex. Click on that little two link chain. I have had units attacked while escorting settlers or siege towers and rams and the escorted units did not take damage.
 
I think you have to have it being escorted by another unit, not merely in the same hex. Click on that little two link chain. I have had units attacked while escorting settlers or siege towers and rams and the escorted units did not take damage.
I did try this. I put an Observation Balloon into the escort formation with an Artillery, but the AI still damaged only my Observation Balloon.
 
I have not used an observation balloon, so I can't say. Maybe because.e the balloon is up in the open where anyone can shoot at it. I'll have to watch the next time I use the ram/tower to see what happens, but it seems to me that my units did not take damage until attacking
 
Maybe because.e the balloon is up in the open where anyone can shoot at it.
Makes some sense indeed. I'll give it a try to escort the battering rams/siege towers with military units. What I would like to see in this game is more explanation of things and mechanics, e.g. a mention in the observation balloon civilopedia article that it can be targeted although being at the same time in an escort formation. Unfortunately we have to test so many things ourselves to see how they work.
 
It appears that the AI is now attacking support units first, even if they are stacked with a military one, and not only Air Balloons, I've seen the same done to a Medic. It makes sense, come to think of it, as destroying your support unit would diminish your actual unit, giving the AI an advantage. Given that this is now common, I don't believe it is a bug, but intentional, an attempt to make the AI smarter in combat. After all, it makes sense to destroy an Air Balloon, knowing that this will make the enemy's siege unit come closer to your city, where it could be attacked much easier.

There are two problems with that - it is not realistic and it is not fair. It is realistic if ranged or air units target your support unit first, as this way they cannot be protected. However, melee units doing the same is just plain silly, since this is why you have your support units escorted in the first place. Regarding fairness, only the AI can do this right now. If you had the option to choose which one of stacked units to attack first, it would be much more of an even field. I would still make melee units attack military units first in a stack, for the sake of realism.
 
I went back and played last night, my units took damage when targeted, so I guess I remembered incorrectly.
 
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