Myzenium
Regent
If there's any Civ3 Victory that most multiplayer gamers surely disable often, it's the Diplomatic Victory. What's the point in letting popularity determine the winner of a game with so many good features? The players could skip the many mutual sessions of Civ and just put the game to a vote. It would save time.
This Victory reminds me of that "reality" TV program, Survivor, in which the most popular contestant takes the grand prize.
(I personally disliked the program after watching the first season, but I'm sure there are many Civ players who watch and enjoy Survivor.)
However, I digress. Perhaps the Diplomatic Victory can be improved. Here's my idea:
I confess that there's a difficulty; the idea isn't realistic. However, if the Celts built the Pyramids, triggering their Golden Age, then no one can honestly say that happened IRL. I don't see realism as a design requirement for Civ4.

(I personally disliked the program after watching the first season, but I'm sure there are many Civ players who watch and enjoy Survivor.)
However, I digress. Perhaps the Diplomatic Victory can be improved. Here's my idea:
- Scrap the Score Victory. I, at least, haven't used it much.
- Delay the vote for the UN Secretary-General until the turn limit has been reached. A Diplomatic Victory can only be done when every one of the turns has been completed.
I confess that there's a difficulty; the idea isn't realistic. However, if the Celts built the Pyramids, triggering their Golden Age, then no one can honestly say that happened IRL. I don't see realism as a design requirement for Civ4.
