Crashdummy
Chieftain
- Joined
- Jul 22, 2025
- Messages
- 38
doing both at the same time is the big mistake, it will alienate switching to the player's base for generations, which is sad, because I'm still convinced there are implementations of civ-switching that can work. HK with geographic unlocking was the best version of a modded civ game I played since civ4.
I dont know if t here is any implementation that can work. Up to this point, every implementation i played felt bad
I also feel like the benefits that civ switching can bring dont seem to be worth the amount of games its screwing up. I hope Firaxis stop trying to make it work with Civilization and maybe other games i care less about try it untill they make it work