TROOPERBLUE
Chieftain
- Joined
- Jun 26, 2006
- Messages
- 57
University Strategy
Goal #1: Build City (Preferably on a River Square, but other squares near any special resource works as well. The important thing is that it is done within the first 3-4 turns.
Goal #2: Explore with first Independent Scout Unit (just around the city Radius) and pick up all Supply Pods in that Surrounding Area.
Goal #3: Continue Building Scout Patrols in your first city (at least 1, preferably more) depending on the turns it takes to grow to the next level and the turns it takes to build a Colony Pod. Basically, Stop Producing Scout Patrols when it takes more turns to build a Colony Pod than it takes to grow the city to Size 2. Usually 1-3 is a good number.
Goal #4: Explore with all newly built Scout Patrols and Hold the Independent one in the Base city square. Reason Because it is Independent it is like having a Free Clean Reactor (takes no support) and is more valuable there (less likely to lose it to mind worms from exploring and is more valuable, if kept.)
Goal #5: Explore within your Borders and Colonize as much as you can
Goal #6: Get Free Market ASAP and switch to it.
Goal #7: Get Secrets of the Human Brain ASAP
Goal #8: Get Democratic ASAP and switch to it.
Goal #9: Get Formers (Centauri Ecology) and Gene Splicing
Goal #10: Now that you have the Basics, it is important to Research Military Technology like Nonlinear Mathematics for example.
The Reason why Free Market and Democratic are chosen are not only for allies, Lal and Morgan who shares this belief system, but for the improvement of City Growth and Economy. Free Market is preferred over Green because Green = No Population Boom, ever and Planned = no ally. The Reason why Democratic is preferred is because of Population Boom Potential later on all that is needed is a Golden Age and a Childrens Crèche, although I dont like the minus to Support, but that is something you can deal with.
Goal #1: Build City (Preferably on a River Square, but other squares near any special resource works as well. The important thing is that it is done within the first 3-4 turns.
Goal #2: Explore with first Independent Scout Unit (just around the city Radius) and pick up all Supply Pods in that Surrounding Area.
Goal #3: Continue Building Scout Patrols in your first city (at least 1, preferably more) depending on the turns it takes to grow to the next level and the turns it takes to build a Colony Pod. Basically, Stop Producing Scout Patrols when it takes more turns to build a Colony Pod than it takes to grow the city to Size 2. Usually 1-3 is a good number.
Goal #4: Explore with all newly built Scout Patrols and Hold the Independent one in the Base city square. Reason Because it is Independent it is like having a Free Clean Reactor (takes no support) and is more valuable there (less likely to lose it to mind worms from exploring and is more valuable, if kept.)
Goal #5: Explore within your Borders and Colonize as much as you can
Goal #6: Get Free Market ASAP and switch to it.
Goal #7: Get Secrets of the Human Brain ASAP
Goal #8: Get Democratic ASAP and switch to it.
Goal #9: Get Formers (Centauri Ecology) and Gene Splicing
Goal #10: Now that you have the Basics, it is important to Research Military Technology like Nonlinear Mathematics for example.
The Reason why Free Market and Democratic are chosen are not only for allies, Lal and Morgan who shares this belief system, but for the improvement of City Growth and Economy. Free Market is preferred over Green because Green = No Population Boom, ever and Planned = no ally. The Reason why Democratic is preferred is because of Population Boom Potential later on all that is needed is a Golden Age and a Childrens Crèche, although I dont like the minus to Support, but that is something you can deal with.