so i recently tried to design and write a mini starwars mod. i say mini, because it was simply to test some new mechanics(some built on old mechanics(ffh2 for example)), but it didn't introduce the entire starwars universe. just what i thought would be some cool mechanics for a starwars mod if anyone ever got around to writing one.
i say tried, because some errors surfaced outside the changes i made that i was unable to track, and to be perfectly frank, i don't have the time to continue to mess with this pathetic excuse for an SDK. One word "DOCUMENTATION". There, done venting.
i'm unaware if this was tried, discussed earlier, as i haven't followed this thread. So, here is what it did do, The interesting stuff anyway
the game established the jedi council and, for lack of a better name, the sith council. To vote on the jedi council you had to follow the light side religion and have a jedi master. each player was allowed 1 jedi master that must be promoted up from a jedi knight, who in turn was promoted from a jedi padiwan who could be trained at a jedi temple. obvoiusly if your master died, you lost your vote, if he was the head of the council, a vote would have to take place to establish a new leader(i never finished the council leader removal)
The sith worked differently. There was exactly 1 dark lord of the sith allowed in the game, and he was the only voting member. so only the owner of the sith lord could vote. but before you think the other sith were screwed, there was another mechanic in play. the force war mechanic
the isenemy() function was modified to check to see if units in question were sith or jedi. Sith and Jedi could fight eachother at any time irregardless of whether or not they were at war with eachother, ofcourse, they were not allowed to freely pass through eachothers lands. (written, but unfortunately untested)
while sith could fight jedi, and jedi fight sith, jedi were not allowed to fight other jedi even when at war with eachother. Sith on the other hand were allowed to kill other sith at any time. So if you weren't the head of the sith council, you just had to kill the dark lord of the sith with one of your sith units. which could be done even in peace, provided you could get to him.
ultimately it was going to automaticly promote the killing unit to the new dark lord of the sith, but i never finished this aspect
if anyone tries something similar, the pitfalls of the isenemy() check, you are likely going to have to block sith from entering towns they don't own and are not at war with, since those towns could be producing sith. you are also likely going to have to block any sith or jedi from joining a group.
while what i did may already be present in existing mods, the rest this mod did, i know is present, like jedi and sith abandoning a civ that switches religions, force powers, etc. or else i just never got close to finishing for exapmle, i was also working on a saber deflection mechanic. a promotion would increase the effectiveness, so that a portion of damage done by ranged units would instead be done to the attacker. never got a chance to start that one.
one thing i did do of note is to establish two sets of promotions. force control 1-4 was available only to jedi, and gave a slight combat boost. force rage 1-3 was available only to sith and gave a substantial combat boost. making the dark side a quicker, though more dangerous, path to power.
anyway, just throwing this out there on the off chance it resparks interest in designing a starwars mod.
i say tried, because some errors surfaced outside the changes i made that i was unable to track, and to be perfectly frank, i don't have the time to continue to mess with this pathetic excuse for an SDK. One word "DOCUMENTATION". There, done venting.
i'm unaware if this was tried, discussed earlier, as i haven't followed this thread. So, here is what it did do, The interesting stuff anyway
the game established the jedi council and, for lack of a better name, the sith council. To vote on the jedi council you had to follow the light side religion and have a jedi master. each player was allowed 1 jedi master that must be promoted up from a jedi knight, who in turn was promoted from a jedi padiwan who could be trained at a jedi temple. obvoiusly if your master died, you lost your vote, if he was the head of the council, a vote would have to take place to establish a new leader(i never finished the council leader removal)
The sith worked differently. There was exactly 1 dark lord of the sith allowed in the game, and he was the only voting member. so only the owner of the sith lord could vote. but before you think the other sith were screwed, there was another mechanic in play. the force war mechanic
the isenemy() function was modified to check to see if units in question were sith or jedi. Sith and Jedi could fight eachother at any time irregardless of whether or not they were at war with eachother, ofcourse, they were not allowed to freely pass through eachothers lands. (written, but unfortunately untested)
while sith could fight jedi, and jedi fight sith, jedi were not allowed to fight other jedi even when at war with eachother. Sith on the other hand were allowed to kill other sith at any time. So if you weren't the head of the sith council, you just had to kill the dark lord of the sith with one of your sith units. which could be done even in peace, provided you could get to him.
ultimately it was going to automaticly promote the killing unit to the new dark lord of the sith, but i never finished this aspect
if anyone tries something similar, the pitfalls of the isenemy() check, you are likely going to have to block sith from entering towns they don't own and are not at war with, since those towns could be producing sith. you are also likely going to have to block any sith or jedi from joining a group.
while what i did may already be present in existing mods, the rest this mod did, i know is present, like jedi and sith abandoning a civ that switches religions, force powers, etc. or else i just never got close to finishing for exapmle, i was also working on a saber deflection mechanic. a promotion would increase the effectiveness, so that a portion of damage done by ranged units would instead be done to the attacker. never got a chance to start that one.
one thing i did do of note is to establish two sets of promotions. force control 1-4 was available only to jedi, and gave a slight combat boost. force rage 1-3 was available only to sith and gave a substantial combat boost. making the dark side a quicker, though more dangerous, path to power.
anyway, just throwing this out there on the off chance it resparks interest in designing a starwars mod.