Kudos to you for re-examining some of your criticisms after taking into account other viewpoints. I am not surprised that you've changed your mind on some points; nor am I am surprised that you you haven't -- every player has differing sensibilities and preferences.
Originally posted by Flavor Dave
But there is a countervailing force here, esp. if you are an expansionist civ and you have a scout. How far away should you build the next city, either to claim land or to claim a resource? In my last savegame, I was the English, and my scout found a very nice region of easily irrigated plains, with several cows and a couple of gold hills. I expanded aggressively, hemming in the Germans. [. . . . . .] VERDICT...thinking very precisely about this issue, Civ 3 has more or less as much strategy as Civ 2 on city placement. My opinion is that if you have a scout, there's more strategy in Civ 3. Otherwise there's less.
Not to nitpick, but it seems to me that the conclusion that the presence of a scout means "more strategy" and its absence means "less strategy" misses the real point of your discovery. Mustn't there be "more strategy" regardless, and a scout simply allows you wider strategic choices (through its faster movement)? I certainly use warriors to scout aggresively when I'm not an expansionist civ. The key lesson, I think, is that knowledge of your surrounding area is critical in order to effectively and strategically expand.
I've been more "aggressive" about not being aggressive when I have my UU and GA. I still think this is a problem, in that *IF* you've decided to go to war, the UU and GA make your decision for you. I mean, if you're about to get Riders, you'll wait, won't you? But I will admit that war in other eras is not as tough as I'd first thought. It was a matter of me forcing myself to fight without the UU and GA in effect.
It can be done...but it's still smarter to wait, if the Rider is coming up soon. A substantially smaller problem than I'd first thought, but still a problem.
I will often wait for Riders beacuse of their offensive utility, other times I will deliberately start a war with Riders 10 turns away; much less often because of wanting my GA to come at the beginning of a war. In fact, I often (depends on game circumstances, of course) want my GA to occur during peacetime as much as possible, and particularly around the early middle ages when so many wonders and newly available, expensive city improvements are available. Consequently, I often fight a war with horsies and swords, and bring the Riders online when I'm confident I can conclude the war quickly. Attack with a Rider; make peace a few turns later (or immediately); use the GA to build cathedrals, universities and marketplaces in those cities that don't already have them.
If I could find it in the manual where you can spy with only embassies, this wouldn't be bothering me as much.
Along the right vertical edge of the "unit information box" which is located in the lower right corner of your map view screen (the basic playing screen) are a series of up to 5 buttons, going from top to bottom D - E - P - H - S. These buttons appear at different times (like "P" only appears when you get your first palace improvement and "S" only appears when the spacerace gets underway).
Before the discovery of Espionage and the construction of the Intelligence Agency, the only spy missions are "investigate city" and "steal technology."
I built a city overseas, and sent along a worker, just for the heck of it. The worker mined and roaded a gold hill, and the city had a fish. I was in republic. When I quit to start up a new game, that city had 15 arrows...14 of them corruption.
Please remember that I'm not using any of the patches.
My God man! You must patch to 1.29f. Corruption is significantly altered since the initial release. It was
very difficult to exceed the OCN and have anything but total corruption in the earliest versions of the game.