My trebucket destroyed a wonder...

GeneralAchilles

Chieftain
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Guys I left a civ I was going to conquer build my wonder and on siege time I brought my army and started firing with trebuckets my target city, well that didn't go well copernicus observatory is destroyed... Is that possible or is it due to a bug?
 
rare but happens . Similarly was playing a large size game . A town distant from the core , perhaps 50 barbarians next door . Can't effort to lose maybe 5 maybe 10 units . So , ı buy stuff , decrease my gold as far as possible . Every barbarian entering the town disappears , so easy . But then the barbarians destroys the town . Big thing as the scenario allows me only a limited number of settlers produced automatically by small wonder ...

if you are doing good , expect the AI cheat by incredible ways .
 
Guys I left a civ I was going to conquer build my wonder and on siege time I brought my army and started firing with trebuckets my target city, well that didn't go well copernicus observatory is destroyed... Is that possible or is it due to a bug?

That is quite normal. Until the target civilization has reached the industrial age every wonder can be destroyed. That is one of the reasons why armies are so valueable. They can take cities without prior bombardements.

Every barbarian entering the town disappears, so easy. But then the barbarians destroys the town.

I never had seen such a thing.
 
rare but happens . Similarly was playing a large size game . A town distant from the core , perhaps 50 barbarians next door . Can't effort to lose maybe 5 maybe 10 units . So , ı buy stuff , decrease my gold as far as possible . Every barbarian entering the town disappears , so easy . But then the barbarians destroys the town . Big thing as the scenario allows me only a limited number of settlers produced automatically by small wonder ...

if you are doing good , expect the AI cheat by incredible ways .

I see, I thought it was a bug or something. I was in shock when it happened I shooted with 3 trebuckets the first destroyed a cathedral, the second a temple and the third destroyed a precious wonder, oh well I guess the AI does cheat indeed.

Interesting scenario you mentioned, I haven't had something like that happen on me so far.

That is quite normal. Until the target civilization has reached the industrial age every wonder can be destroyed. That is one of the reasons why armies are so valueable. They can take cities without prior bombardements.

So after they enter industrial age I can bombard safely? I had many elites with which I targeted weak enemies to gain a leader but I was unlucky this time.
 
So after they enter industrial age I can bombard safely?

Safely is open to interpretation. Buildings can still be destroyed. Just not wonders. Once the target civilization has reached the industrial age you can even nuke them as often as you like, the Wonders will not be damaged.

I had many elites with which I targeted weak enemies to gain a leader but I was unlucky this time.

It becomes easier if you increase the difficulty setting. More enemies means more chances for promotion.
 
Safely is open to interpretation. Buildings can still be destroyed. Just not wonders. Once the target civilization has reached the industrial age you can even nuke them as often as you like, the Wonders will not be damaged.

Thanks for clarifying.

It becomes easier if you increase the difficulty setting. More enemies means more chances for promotion.

Sorry I didn't explain well, a civ declared war on me and I used them as practice to make elites by weakening them with catapults/trebuckets first so they weren't a small civ or something. Still I played in a small map and as a result there aren't many enemies as you said.
 
I never had seen such a thing.

happened in the last fortnight , might have happened at least once before , but then ı save a lot .

Interesting scenario you mentioned...

I had many elites with which I targeted weak enemies to gain a leader but I was unlucky this time.

isengard as the Civ in the Lord of the Mods . As already mentioned , larger maps or increased difficulty increases enemy troops , which increases chances for leaders . Larger size also increases the number of cities , which then leads to a possibility of more armies . But they are naturally more time consuming .
 
happened in the last fortnight , might have happened at least once before , but then ı save a lot .



isengard as the Civ in the Lord of the Mods . As already mentioned , larger maps or increased difficulty increases enemy troops , which increases chances for leaders . Larger size also increases the number of cities , which then leads to a possibility of more armies . But they are naturally more time consuming .

To tell the truth I haven't played a large map until the end as it takes too long to finish, I see the advantages and I also have seen many people preferring them over the other options (possible because you can do a better preparation). I want to finish one as well however I will focus mostly on winning a monarchy level game for now as I am not satisfied with regent as a difficulty.
 
large map has to be filled with cities , leading AI to expand wildly . ı can't manage large numbers of cities , so ı have a few and tend to be the first one to start building wonders . Can manage to get some too . Wars are inevitable , but usually ı will have a tech lead and keep it . Standart map should have 7 opponents . Might knock out one or at least take a couple of good cities after ı build up 10 or 15 horsemen . Take out one or two in medieval times and you should be the first to get Artillery and Infantry . If everything else fails you can at least defend yourself . But as always , it's a matter of preference .
 
I recently destroyed the palace by bombarding, which I've never done before.
 
Seriously? Where did it respawn afterwards?
I think it did not move, but I'm not 100% sure. The AI only had a couple of towns left, and this was by far the biggest. If the palace used the relocation rules, it would have picked its original location.
 
I think it did not move, but I'm not 100% sure. The AI only had a couple of towns left, and this was by far the biggest. If the palace used the relocation rules, it would have picked its original location.

Interesting!
 
Destroying wonders is a side effect of The Great Wall. The Great Wall puts a free wall in every city/town. It prevents bombardment from reducing the population, and the wall is the first building destroyed.

But you can't destroy a Great-Wall-provided wall, so it destroys something else instead, and when all the other buildings are gone, the Great Wonders go next.

I may have details wrong, but it's definitely a Great Wall problem.
 
Destroying wonders is a side effect of The Great Wall.
[...]
I may have details wrong, but it's definitely a Great Wall problem.

In C3C 1.22 it is not. When there is a wall it will be destroyed and replaced by a new wall from the wonder, thus making bombardement completely useless. This gives the step between town(up to size 6) and city(size 7 to 12) an unsual quality. Cities cannot have wall, so at size 7+ bombardement will work fine.

The destruction of wonders only depends on whether the target has reached the industrial age or not.
 
big guns ı have , the AI am fighting last night is naturally leaning to my towns on the side of the continent with no units defending them , as it's typical of what ı do and ı am rolling the AI behind . So ı arrange like 20 trebuchet equivalents . The first 6 shots each destroy a building . When there's nothing left it starts hurting defending units . AI is a cheat !

as a sidenote that can be relevant is that the AI has the Great Wall equivalent .
 
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