My World War II Scenario

pap1723

Prince
Joined
Apr 19, 2001
Messages
507
Location
Chicago, IL
OK, now that we have the information from Firaxis about the great patch, and I have Trip's great idea of starting in 1936, I am going to continue this full swing.

Since there are 32 civilizations allowed now, I am going to have to make some updates to the civilizations list, unless I am mistaken and there can still be only 16 per game, but 32 overall to choose from?

I am going to place all cities that there were at the time, but resricted to the map size of course.

I think I may still start in 1939 though, just because there is not many ways of taking over cities without using culture or military, and Germany annexed a lot of countries without either.

Railroads are going to be removed, and replaced with suburbs. Roads are going to be renamed to Railroads, and they are going to have thier movepoints increased, yet I do not know by how much.

Unfortuneatly we still cannot change the starting year of the scenario, or the turn changes, so the scenario will have to start in 4000 BC, but we can use our imaginations on that.

I am looking for ideas that I can implement such as what units, resources, unit resource requirement, etc that you guys can offer.

Also, I am looking for help into what wonders, improvements, small wonders, etc that I should have.

I am using all Civ 2 graphics for the units because it is the only place that I can find enough WWII units to make this scenario as option filled as I can make it. I will gaurantee an update when I get better at 3D modeling, or when I get specific help from 3D Modelers to model the units I need to use.

Pap
 
Here is a list of the improvements, wonders, and small wonders with thier effects, that I am currently planning on.

Capitol Building
-new name for Palace

Military Base
-new name for Barracks

Grain Elevator
-new name for Granary

Church
-new name for Temple

Market
-new name for marketplace

School
-new name for Library

Cinema
-1 Happy
-Reduces Corruption
-Reduces War Weariness

Anti-Tank Defenses
-new name for Walls

Civilian Population
-new name for Aqueduct
-cannot be built
-used to differentiate between army bases and cities

Bank
-same

Propaganda
-3 Happy

University
-same

Intensive Propaganda
-3 Happy

Factory
-2 Production
-2 Pollution

Ammunition Plant
-2 Production
-2 Pollution

War Conservation
-minus 2 pollution
-Reduces Bldg. Pollution

Coal Power Plant
-Requires Coal
-2 Production
-2 Pollution
-Replaces All Impr. Check

Hydro-electric Plant
-new name

Hospital
-same

Research Lab
-same

Sewer System
-Removes Pop. Based Pollution

Flak Turrets
-new name for SAM

Coastal Battery
-same

Harbor
-Increases Food in Water

Industrial Port
-Increases Shields in Water

Airport
-Allows Air Trade

Military HQ
-Reduces Corruption
-¿Reduces War Weariness?

War Bonds
-new name for Wealth

Port
-Allows Water Trade

Naval Base
-Veteran Naval Units

Federal Bank
- +50% Tax Output
- +50% Luxury Output

Industrial Farm
- +1 Production

Train Station
-Increases Luxury Trade

Air Base
-Veteran Air Units
-Allows Airlift

Steel Mill
-Requires Iron
-2 Pollution

War Production Bonus
-effect of War Production Wonder

Intelligence Agent
-effect of Counter Intelligence Wonder
 
America's Heartland
-already placed in America
-new name for Pyramids

New York Stock Exchange
-already placed in New York
-new name for Colossus

U-Boat Base
-already placed in Germany
-4 Naval Defense
-4 Naval Bombard Defense
-Safe Sea Travel
- +1 Ship Movement

Atlantik Wall
-Coastal City
-Germans only (if possible)
-5 Maintenance
-10 Bombard Defense
-75 Defense Bonus
-10 Naval Defense
-10 Naval Bombard Defense
-Anti-Tank Defenses in all cities of the continent
-Doubles City Defenses

Samurai Code
-already placed in Japan
-new name for Sun Tzu's

Royal Navy
-already placed in Britain
- +1 Ship Movement

Los Alamos
-American only (if possible)
-Needs to be near water
-Doubles Research

Winston Churchill
-already placed in London
-5 happy
-2 happy all cities
-Reduces War Weariness in all cities

Home Front
-2 Production
-Pays Maintenance for Trade Installations

Wartime Production
-2 Production
-1 Pollution
-War Production Bonus in all cities on continent

Nuclear Test
-new name for Manhattan Project

Peenumünde Complex
-already placed in Germany
-1 Pollution
-Doubles Research Output

Propaganda Campaign
-2 Happy
-2 Happy all
-Reduces War Weariness in all Cities

US Steel Mills
-possible

Ploesti Oil Fields
-possible

Lend-Lease, 1941
-possible

Free Speech
-possible

Krupp Steel Works
-possible

Nazi Propaganda
-possible

Counter Intelligence
-Resistant to Propaganda
-Puts a Intelligence Agent in every city on continent
-Makes the resistant to Propaganda

Small Wonders

Iron Works
-same
Military Academy
-same
Intelligence Agency
-same

Battlefield Medicine
-same

Oil Refinery
-Requires Oil
-2 Production
-5 Pollution
- +50% Luxury Output
-Increases Luxury Trade
-Required Resources Must Be Within Radius

Pap
 
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