Myrrlyns Newbie Guide
I am a relatively new player
to Civilization III, but have enough experience to find that some conditions are good for easy victories on Chieftain to help boost your confidence and skill. I am considering moving up to Warlord or Regent soon and am writing this before I forget about what I did here.
Have 3 or less enemies, preferably those in different culture groups and non-militaristic. When I played as Aztecs, the enemies were Persia and Iroquois. In another one of my games, Rome, the enemies were France, America, Persia.
Also set the world to Standard or Large map size, Roaming or Restless barbarians, and the first Archipelago. The world should be normal humidity, normal temperature, and 3 or 4 billion years old.
When you first start out, move your worker FIRST. If you are an expansionist civilization, move your SCOUT first instead (only Expansionist civs get the Scout unit). If one of them sees a coast, go there. If not, settle where you are or move out of desert (if youre there) into grassland or plains. Hills are OK, but you are wasting time in mountains as you cannot settle there.
Once you have a city, build a settler, then barracks, then a military unit. Move your settler to grassland, plains, hills, or coast near you and have it produce settlers like mad. In the Ancient Era, EVERY CITY COUNTS. You must also produce good defensive units to guard your cities. After you have many cities THAT ARE GUARDED you should produce cultural things like temples.
In your capital city (or a city of your pick), build Great Wonders. Although the shields spent building these could be better used for the military (I mean, come on, you can build a LOT of warriors, workers, swordsmen, etc. with 400 shields), if they are only built in one city, the rest can supply the military, culture, and settlers.
Tech-wise, I always try to get Bronze Working and Iron Working, then The Wheel, then go for Map Making, Monarchy, Construction, Currency, Literature, and then Republic. You can plot your science path by hitting F1 and then SHIFT-clicking on the techs in order of researching. Clicking on techs farther down the line immediately queues the techs necessary for it into your path. Also, in the domestic advisor, you should adjust the science and happiness sliders for quick science, some happiness, yet a little profit. Once you have Map Making and the Great Lighthouse in a coastal city, send out exploratory galleys.
When you find a civ, trade them for techs. Try to establish a city with a harbor and roads to them to trade luxuries and as a base for your war. If possible, plan out and try to have one quick sweep. Get many offensive units (swordsmen are good) into the city, make sure it is well guarded, and attack. Go for cities, not enemy units. Also, keep a steady flow of troops to the enemy. All the time, though, have one or two galleys looking for the other civs. I prefer to fight one war at a time, recuperate, strengthen my military, buy techs, then attack again. If you break a Right of Passage and your opponent has communications with others, they WILL be less likely to trust you in RoP agreements. Be careful here.
If you succeed in taking over the world this way, work on other victory types. As you get better, move up in difficulty. In less then a year you may have a Deity victory, (which, by the way, is not as hard as Sid
makes it seem).
Post a thread on the forums if you want me to make any corrections.
If you're confused
about something also post a thread, I'll try to explain.

I am a relatively new player

Have 3 or less enemies, preferably those in different culture groups and non-militaristic. When I played as Aztecs, the enemies were Persia and Iroquois. In another one of my games, Rome, the enemies were France, America, Persia.

Also set the world to Standard or Large map size, Roaming or Restless barbarians, and the first Archipelago. The world should be normal humidity, normal temperature, and 3 or 4 billion years old.
When you first start out, move your worker FIRST. If you are an expansionist civilization, move your SCOUT first instead (only Expansionist civs get the Scout unit). If one of them sees a coast, go there. If not, settle where you are or move out of desert (if youre there) into grassland or plains. Hills are OK, but you are wasting time in mountains as you cannot settle there.
Once you have a city, build a settler, then barracks, then a military unit. Move your settler to grassland, plains, hills, or coast near you and have it produce settlers like mad. In the Ancient Era, EVERY CITY COUNTS. You must also produce good defensive units to guard your cities. After you have many cities THAT ARE GUARDED you should produce cultural things like temples.
In your capital city (or a city of your pick), build Great Wonders. Although the shields spent building these could be better used for the military (I mean, come on, you can build a LOT of warriors, workers, swordsmen, etc. with 400 shields), if they are only built in one city, the rest can supply the military, culture, and settlers.
Tech-wise, I always try to get Bronze Working and Iron Working, then The Wheel, then go for Map Making, Monarchy, Construction, Currency, Literature, and then Republic. You can plot your science path by hitting F1 and then SHIFT-clicking on the techs in order of researching. Clicking on techs farther down the line immediately queues the techs necessary for it into your path. Also, in the domestic advisor, you should adjust the science and happiness sliders for quick science, some happiness, yet a little profit. Once you have Map Making and the Great Lighthouse in a coastal city, send out exploratory galleys.
When you find a civ, trade them for techs. Try to establish a city with a harbor and roads to them to trade luxuries and as a base for your war. If possible, plan out and try to have one quick sweep. Get many offensive units (swordsmen are good) into the city, make sure it is well guarded, and attack. Go for cities, not enemy units. Also, keep a steady flow of troops to the enemy. All the time, though, have one or two galleys looking for the other civs. I prefer to fight one war at a time, recuperate, strengthen my military, buy techs, then attack again. If you break a Right of Passage and your opponent has communications with others, they WILL be less likely to trust you in RoP agreements. Be careful here.

If you succeed in taking over the world this way, work on other victory types. As you get better, move up in difficulty. In less then a year you may have a Deity victory, (which, by the way, is not as hard as Sid

Post a thread on the forums if you want me to make any corrections.

If you're confused
