Napoleonic Units part 2

AlazkanAssassin

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A GIFT FROM GOD!

Wowo!

EXACTLY what I have been looking for!
 
Off area topic, but here is what i am talking about:

and if these are right, whats wrong?? <NIF>Art/Units/animals/pig/bear.nif</NIF>
<KFM>Art/Units/Bear/Bear.kfm</KFM>
<SHADERNIF>Art/Units/animals/pig/bear.nif</SHADERNIF>
 
AlazkanAssassin said:
As I have already told you, you are missing the pig.dds file.

It comes with civ 4 and can be found using the unpak utility found here:
http://forums.civfanatics.com/showthread.php?t=136023


EDIT: I got it, i put the wrong dds file in there, it must be the pig_resource.dds one not the pig.dds one, thx for answering my dumb questions so much, and making a great unit, now i wish someone would animate that killer rabbit., LOL have a nice day.
 
Hmm well I sat down to actually play with these rather than drool over the screenshots.

I extracted the .zip into C:\MyDocuments\My Games\Civilization\Custom Assets\Art\Units -correct?

I started a game in Industrial period and the Riflemen there are umm - the same...the units I can select to build are the same, Riflemen, Grenadiers, Cavalry...

What did I miss?
 
Nope, this is on a clean install of Civ IV vanilla patched 1.61 with only Blue Marble terrain, and Civ Scale set to remove clouds (only).

The extracted folders contain .dds files and .nif files - for example C:\My Documents\Civilization\Custom Assets\Art\Units\Fusiliers contains the following files:

rifleman.nif
rifleman_128.dds
rifleman_fx.nif
rifleman_gloss.dds

Is this the correct location for these files?
 
The location should work, but in order for new units to appear in game you MUST modify the game xml files to include them.
A good tutorial for this is here
 
OH !

God it's hard to get this info here. Off to try it. Thank you.

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EDIT : lmao! And I thought you just popped the art files into a folder and off you went! Working on just one, a Fusilier atm. The button shows the skin file. The round button is either pink or black with an ! on the city bar.

And the edge of the musket is pink. That's a cute touch. I'll figure it out.

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EDIT2: Well now I'm really getting into it, it looks like the whole unit skin in the button in city build vew. So I got a DDS viewer and the two DDS files are the skins - this isn't right is it? Currently DL'ng a nif viewer so I can take a look at the .nif files.

I thought (from all the tutorials) that the .dds files were the button images, and the .nif files were the skins /shrug

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EDIT3: Alrighty then. I discovered the issue with the city bar image being black with an ! in it. You use a vanilla image for this (which is also the same as the 'off screen' circle image. I can live with that. The button icon in the city view, same thing. That's OK.

Now I got my Fusilier working just fine, except that he has a pink musket! Actually the entire musket isn't pink; just along the top edge. Any ideas on this one? Does it have to do with the gloss file perhaps? I have no idea where that file should be nor can I find any reference to it.
 
Well everything works, except that the edge of the Fusilier's musket is PINK!

Related to gloss file? Any suggestion for this?
 
Hmm getting this odd behavior with your Regular infantry unit from the Napoleonic Part 2 file:

http://forums.civfanatics.com/uploads/84532/Civ4ScreenShot0000.JPG

Any idea what is causing this?

Here's the Civ4ArtDefines_Unit entries:

Code:
<UnitArtInfo>
	<Type>ART_DEF_UNIT_LIGHT_INFANTRY</Type>
	<fScale>0.44</fScale>
	<fInterfaceScale>1.0</fInterfaceScale>
	<NIF>Art/Units/LightInfantry/redcoat.nif</NIF>
	<KFM>Art/Units/Rifleman/Rifleman.kfm</KFM>
	<SHADERNIF>Art/Units/LightInfantry/redcoat_fx.nif</SHADERNIF>
	<ShadowDef>
		<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
		<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
		<fShadowScale>0.9</fShadowScale>
	</ShadowDef>
	<fBattleDistance>0.35</fBattleDistance>
	<fRangedDeathTime>0.05</fRangedDeathTime>
	<bActAsRanged>1</bActAsRanged>
	<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
	<AudioRunSounds>
		<AudioRunTypeLoop/>
		<AudioRunTypeEnd/>
	</AudioRunSounds>
</UnitArtInfo>
 
That unit was designed to use redcoat animations, not rifleman animations.
<KFM>Art/Units/Rifleman/Rifleman.kfm</KFM>
should be
<KFM>Art/Units/Unique/England/Redcoat/Redcoat.kfm</KFM>
 
Ahh, thank you, that worked perfectly. Now to add a shako to this skin...
 
If they are in need of an added shako, what are they wearing now?
 
Well, forgive me but I am a serious Francophile - the current units DO wear a shako, but a British-pattern model. Which is great for them and also for several other uniforms of the period.

But I must find a way to have troops with the French pattern shako (or more correctly, the Hungarian shako), that was also used by the Prussians and Russians of the time.

And then a real Cuirassier skin, and then a Hussar skin with a real busby and pelisse.

What I really need to do is learn to change the models and skins myself. I have all the tools downloaded and have been playing with them a bit. I need to find more time for this. Don't we all need more time!

Thanks for your help, any tidbit of info is much appreciated.
 
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